Quote Originally Posted by Fawkes View Post
Presumably SE has numbers on how many people engage with crafting and they aren't happy with how low it is. IIRC that's why we got the Ixal beast tribe, to try and help boost the number of people who engaged with crafting. So it's probably also why they made Moogles and Namazu even easier, and made crafter EXP silly easy to get, and now made crafts almost difficult to fail at by upping the success rates of abilities, and made it so you don't need to be an omni-crafter.
Maybe not omni crafter for cross-class skills, but there's still a lot of material overlap isn't there?

I admire the overlap in one way, because it makes sense thematically, but it doesn't make it easy to just pick something and run with it, since you'll always have the resource issue and that can be expensive if you have to go via the marketboard for materials when levelling.

To be honest, I'm happy with the changes in terms of success rate; takes some of the RNG out of things, which helps - but I refuse to go back to crafting prominently as it's such a slog and a burnout for me.