Items that can be sold/traded on the marketboard, etc, are not exclusive. Locking them would be. Also, mounts + minions + titles are the 3 most useless things in the game for a crafter. Something useful for crafters would be: exclusive gear, tools, or just a way to earn gil.
Titles are exclusive - they very much cant be sold on the marketboard.Items that can be sold/traded on the marketboard, etc, are not exclusive. Locking them would be. Also, mounts + minions + titles are the 3 most useless things in the game for a crafter. Something useful for crafters would be: exclusive gear, tools, or just a way to earn gil.
Same goes for most mounts, the exception being the ones from PotD and HoH, aswell as certain Eureka-ones. All other mounts have to be earned through achievments or actually clearing the content they're tied to - often some of the more (or most) difficult content, aka raids and Ex-primals (and while both get easier over time, you'd still get quite a while of "prestige" out of those mounts if you earn them at the time they're current).
Minions are a bit more accessible, true - but even there you have some that cant be traded and are locked behind achievments or similar things. I'm not really sure why they stopped doing that tbh.
In regards to rewards for crafters I dont quite agree with your propsals here - especially with "or just a way to earn gil". At least not until they add stuff that actually costs tones of gil. I've been crafting since ARR, I own a mansion, I gave several friends money to buy their houses and by now I've pretty much stopped to make money - I've got several hundred million gil lying around and nothing to spend them on. Why should I bother with a "way to earn gil" if theres nothing I can do with those gil afterwards? I know that some people have this goal to reach the maximum amount of gil possible, but thats something that seems utterly use- and meaningless to me and doesnt feel like a reward for anything.
Gear and tools... well, those to me are only means to an end tbh - getting a better tool would only mean that crafting gets easier so I could craft more so I could earn more useless gil... doesnt seem great to me...
Mounts, minions and titles - or other form of "glamour"-items (maybe some exclusive glamour-gear instead of stuff that actually has stats?) - seem way more rewarding to me than just something that would make crafting easier or add more money, that has no use, to my pocket.
I understand what you’re saying, I do. But, I’m going to have to disagree with your entire post there. What you’re suggesting doesn’t promote valuable rewards, or giving players the incentive to work harder to achieve a goal. Also, earning a lot of Gil is a personal achievement. Who are you or I to criticize the way someone chooses to play FFXIV? If someone wants to be casual, let them. If someone wants to play seriously, let them.Titles are exclusive - they very much cant be sold on the marketboard.
Same goes for most mounts, the exception being the ones from PotD and HoH, aswell as certain Eureka-ones. All other mounts have to be earned through achievments or actually clearing the content they're tied to - often some of the more (or most) difficult content, aka raids and Ex-primals (and while both get easier over time, you'd still get quite a while of "prestige" out of those mounts if you earn them at the time they're current).
Minions are a bit more accessible, true - but even there you have some that cant be traded and are locked behind achievments or similar things. I'm not really sure why they stopped doing that tbh.
In regards to rewards for crafters I dont quite agree with your propsals here - especially with "or just a way to earn gil". At least not until they add stuff that actually costs tones of gil. I've been crafting since ARR, I own a mansion, I gave several friends money to buy their houses and by now I've pretty much stopped to make money - I've got several hundred million gil lying around and nothing to spend them on. Why should I bother with a "way to earn gil" if theres nothing I can do with those gil afterwards? I know that some people have this goal to reach the maximum amount of gil possible, but thats something that seems utterly use- and meaningless to me and doesnt feel like a reward for anything.
Gear and tools... well, those to me are only means to an end tbh - getting a better tool would only mean that crafting gets easier so I could craft more so I could earn more useless gil... doesnt seem great to me...
Mounts, minions and titles - or other form of "glamour"-items (maybe some exclusive glamour-gear instead of stuff that actually has stats?) - seem way more rewarding to me than just something that would make crafting easier or add more money, that has no use, to my pocket.
I think the issue here is the opposite side of the spectrum (obvious who) tries to silence and constantly criticize the other side. I’m sorry, but I’m gonna have to respectfully disagree with you there.
So... because you're personally not intrested in mounts, minions or titles they're not a worthy goal for anyone to work towards? They cant be a reward - even if they're untradable and have to be earned through an achievment, clearing some difficult content (which could include crafting of some kind, kinda like the first mastercrafter-books we had, if you remember them) - because you dont consider them a worthy goal?I understand what you’re saying, I do. But, I’m going to have to disagree with your entire post there. What you’re suggesting doesn’t promote valuable rewards, or giving players the incentive to work harder to achieve a goal. Also, earning a lot of Gil is a personal achievement. Who are you or I to criticize the way someone chooses to play FFXIV? If someone wants to be casual, let them. If someone wants to play seriously, let them.
I think the issue here is the opposite side of the spectrum (obvious who) tries to silence and constantly criticize the other side. I’m sorry, but I’m gonna have to respectfully disagree with you there.
I understand that for some people reaching the gil-limit is a personal goal and all the power to them! All I'm saying is that for some people - or at the very least me - a lot of the (untradable) mounts and titles are much better rewards and goals to work towards than a mountain of useless coin.
Wether or not they're a worthy goal for you - and I'll admit that we could do with some mounts and minions that are locked behind crafting challengens or achievments - is another question. It is however a fact that there are plenty of mounts, all of the titles and some minions that are exclusive, aka that cant be traded on the marketboard. Thats simply not something you can disagree with without ignoring the facts...
Player
Can you please tell me how exactly are minions, mounts, or titles in any way shape or form useful to a crafter’s arsenal? Let’s start there.So... because you're personally not intrested in mounts, minions or titles they're not a worthy goal for anyone to work towards? They cant be a reward - even if they're untradable and have to be earned through an achievment, clearing some difficult content (which could include crafting of some kind, kinda like the first mastercrafter-books we had, if you remember them) - because you dont consider them a worthy goal?
I understand that for some people reaching the gil-limit is a personal goal and all the power to them! All I'm saying is that for some people - or at the very least me - a lot of the (untradable) mounts and titles are much better rewards and goals to work towards than a mountain of useless coin.
Wether or not they're a worthy goal for you - and I'll admit that we could do with some mounts and minions that are locked behind crafting challengens or achievments - is another question. It is however a fact that there are plenty of mounts, all of the titles and some minions that are exclusive, aka that cant be traded on the marketboard. Thats simply not something you can disagree with without ignoring the facts...
Also, if you want to talk about ignoring facts, can you also please tell me how you or I have the authority to criticize or demonize someone who chooses to play the game in a certain way? Whether they be casual or serious players?
If you define "reward" as something that has to be useful, I have to ask you: How are (more) gil or even better tools and gear actually useful?Can you please tell me how exactly are minions, mounts, or titles in any way shape or form useful to a crafter’s arsenal? Let’s start there.
Also, if you want to talk about ignoring facts, can you also please tell me how you or I have the authority to criticize or demonize someone who chooses to play the game in a certain way? Whether they be casual or serious players?
Specially gil - I talked about this earlier, but they're completly useless and just a bigger growing number by itself until you invest them in things - like glamour-items etc. As crafter you wont need to buy gear, food or potions since you can easly make them yourself - and even if you buy your base-materials instead of gathering them yourself, you look at something like "invest 50k into mats, to make 5 million from the products". so... you're back to just a bigger number. Which can be a goal for people that I dont want to deny them, but its a goal they can already strife to. For me personally gil are useless though and not a good reward (anymore) - I think I have about 250 million scattered around (which probably doesnt seem like a lot to some hardcore-money-markers), but when I looked at the sum and looked what I could get for my money all my motivation to continue crafting for the marketboard (aka for money) went out of the window because theres nothing this gil can actually buy. Wether I have 250 mil or 550mil makes no difference to me. There might be people who like just seeing this evergrowing number, but this number is still not useful for their arsenal.
In regards to gear and tools: Those are a bit tricker, but ultimately, like gil, just means to an end. Which is why they're tricky. Allow me to explain the two ways tools/gear could work:
(1) they make crafting easier - like better gear already does after a certain point. To use certain rotation or macros you need a certain amount of stats and those will allow you to follow an easier, faster and safer rotation. That in turn means that as soon as you hit those stats, any further improvment is useless - or at least not as useful anymore. If you can comfortably craft any item in the game from NQ-basemats in HQ, why would better tools be a reward? You dont need them anymore! I'm saying this because right now I can comfortably craft anything in the game with minimal effort - until new recipes are realesed, new gear is no reward for me. And when new recipes are released, the new gear is something to be grinded for (whatever the grind is - scrips, mats, something new) within the first few days. New gear would only be a reward that took only a short time to earn.
(2) They enable you to craft certain recipes to begin with - kinda like specialists. "Can only craft this item if you got the Ultimate-Frying-Pan!"
This could be a bit more intresting, but has the same potential issues as what I mentioned in (1) on top of a more difficult balance.
In regards to your last point... I didnt mean to criticize or "demonize" anyone who wants to play the game a certain way and I apologize if I came across as such. All I wanted to convey is that I consider it shortsighted and "unfair" to dismiss the rewards the game offers to you, simply because you, personally, dont like them. That is of course your right, but pretending like they dont exist or missrepresenting the way(s) they can be obtained doesnt help your point.
Anyone who just wants to reach the gil-limit is welcome to make that their goal, all the power to them! That doesnt mean that minions, mounts and titles are not worthy rewards - something you're heavly implying, so... what gives you the authority to do that?
To me minions are "useful" because they're cute and I like watching them run around me while I craft (or have them sit on my shoulder). Mounts are useful because they might play a piece of music I particulary enjoy while flying around, gathering the stuff I need for my crafts. And I like to match my title to my outfit (or at least one outfit). Gil are just a useless number or used to buy something else I want to have (so that something else is the real reward). Better tools and gear are just means to an end, aswell. This is just my personal opinion, obviously and everyone else is welcome to find other things of value for themself. But just to answer your question there... as a crafter.
Last edited by Vidu; 02-02-2020 at 09:11 PM.


So I know you were more or less being sarcastic here, but I actually think crafting retainers could be interesting if done right. We already have gatherer retainers, after all. If you could do retainer "party" ventures with retainer roles (hunter, gatherer, crafter) for some of the more-common base materials used in other crafts.
So you could say "I would like 20 bolts of felt lining" and it says "that will take one combat retainer for hunting OR one miner, and one weaver retainer, both of level _<whatever>_" (to represent getting the materials and then crafting them) and charges you... say, 6 ventures. So you pick two retainers and pay the ventures and send them off, then you come back an hour and a half later and you have 20 bolts of felt lining without having to run in circles slaughtering karakul and grenades en masse until you have enough fleece and ash, etc.
It could also benefit SquareEnix financially as it would be a motive for folks to pick up additional retainers. That said, it would potentially undercut part of the marketboard economy—people farming low-level mats and putting stacks of them up for others to buy—which might not be ideal.
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