Page 18 of 19 FirstFirst ... 8 16 17 18 19 LastLast
Results 171 to 180 of 182
  1. #171
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Rai_Takara View Post
    That's the next thing to sort, MP. Remove mp reduction off lightspeed and make It a 60 sec cd thats purely there for movement. As for sleeve, it means you can play more lords and ladies when divination lines up with 3 min cds/bursts.

    There was a good idea I heard where you get MP back for placing the right cards on people. Say balance/spear/arrow/lord to a melee and vice versa. Would encourage proper play and is similar to the idea of MP on draw but with some focus on playing the cards.
    Oooh. Like 250 on an incorrect dps and 500 on a correct dps? That would be nice.
    (0)

  2. #172
    Player
    Rai_Takara's Avatar
    Join Date
    Jan 2015
    Location
    Ul'dah
    Posts
    235
    Character
    Rai Nagisei
    World
    Jenova
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Brandedblade View Post
    Oooh. Like 250 on an incorrect dps and 500 on a correct dps? That would be nice.
    Yes, and in addition, you get % of their damage done back as MP gained after the card duration finishes. Would be a good way to tell which DPS to consistently card.
    (0)

  3. #173
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Rai_Takara View Post
    Yes, and in addition, you get % of their damage done back as MP gained after the card duration finishes. Would be a good way to tell which DPS to consistently card.
    I agree we need a way to better monitor that kinda system. But I'd personally be worried about that being too powerful for sustain. I personally feel just having the 250/500 system on card plays would be sufficient. Perhaps make it like a 325/750 boost for minor arcana as well to add an extra layer of decision making to cards, build a seal or get extra mana?
    (0)

  4. #174
    Player
    Teraluna's Avatar
    Join Date
    Aug 2013
    Posts
    662
    Character
    Tera Luna
    World
    Louisoix
    Main Class
    Conjurer Lv 100
    The fact that ast card posts are seemingly non-stop shows the concept is a failed idea which needs replacing.
    By all means have card names against new skills to keep the AST association, but take away the hit & miss lottery mechanism which should never have seen the light of day.
    (3)

  5. #175
    Player
    Rai_Takara's Avatar
    Join Date
    Jan 2015
    Location
    Ul'dah
    Posts
    235
    Character
    Rai Nagisei
    World
    Jenova
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Teraluna View Post
    The fact that ast card posts are seemingly non-stop shows the concept is a failed idea which needs replacing.
    By all means have card names against new skills to keep the AST association, but take away the hit & miss lottery mechanism which should never have seen the light of day.
    Then remove damage buffs from the hit and miss lottery system.

    As long as damage buffs exist there, we aren't going to see the previous system as per the devs own words.
    (2)

  6. #176
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Rai_Takara View Post
    Then remove damage buffs from the hit and miss lottery system.

    As long as damage buffs exist there, we aren't going to see the previous system as per the devs own words.
    Please link where they said it can never return.

    All they've said since expansion launch is the current system will stay for the foreseeable future which is vague to be be any period of time so I am very interested to see this hard no you have heard about.
    (3)

  7. #177
    Player
    Teraluna's Avatar
    Join Date
    Aug 2013
    Posts
    662
    Character
    Tera Luna
    World
    Louisoix
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Rai_Takara View Post
    Then remove damage buffs from the hit and miss lottery system.

    As long as damage buffs exist there, we aren't going to see the previous system as per the devs own words.
    I don’t want the previous system, that was a keep spamming until you get ‘the’ card then start over.
    None of these skills should be lucky dips. Either they are good enough to use regularly or are bypassed. This isn’t proper class design.
    The whole card system needs scrapping, replacing with skills that you choose to use when needed like other classes.
    It needs more ingenuity from SE to truly separate it from its too cloned WHM roots.
    (1)

  8. #178
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Personally, I think what they should've done is give every card a damage buff like it is currently but also an additional effect which are the effects they had pre-5.0. Balance, Ewer and Spire will need to have new effects, though. They should also remove the Melee/Ranged percentages from them. Lord and Lady could probably stay as it is, though.
    Other than that, to prevent the "fishing for the best card" issue, just make Divination worth using so there's an incentive to prioritize the right seals than the best cards.
    (2)

  9. #179
    Player
    Rai_Takara's Avatar
    Join Date
    Jan 2015
    Location
    Ul'dah
    Posts
    235
    Character
    Rai Nagisei
    World
    Jenova
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Crushnight View Post
    Please link where they said it can never return.

    All they've said since expansion launch is the current system will stay for the foreseeable future which is vague to be be any period of time so I am very interested to see this hard no you have heard about.
    Just the quote from expansion launch as you're familiar with.

    Regarding card effects, they were changed to their current iteration because we received feedback from all regions that players did not want "useless cards." While the current iteration does indeed reduce the excitement of drawing a "good card", if we were to add various different card effects, then we would just return to fishing for the most favorable one, so we decided to simplify it. We plan on continuing with the current iteration for now.
    The x.2 patches are usually major patches for FFXIV and even there, SE did not mention anything about AST, even after all this feedback. To me it's clear that they aren't planning to change it anytime in the near future and they are happy with where AST is currently, as well as most jobs.

    Quote Originally Posted by Teraluna View Post
    I don’t want the previous system, that was a keep spamming until you get ‘the’ card then start over.
    None of these skills should be lucky dips. Either they are good enough to use regularly or are bypassed. This isn’t proper class design.
    The whole card system needs scrapping, replacing with skills that you choose to use when needed like other classes.
    It needs more ingenuity from SE to truly separate it from its too cloned WHM roots.
    I think the current system could add more use with seals and make it less tied to damage and more tied to the other effects people want. Maybe if you get 3 blue seals you get MP refresh as well as the 6% damage buff? No matter what combination of seals you get, you always get the 6% damage buff, but what differs is the bonus effect you get. I think that is a good direction. I also think making sleeve draw do something else like maybe filling up the seal guage or something would be better than what we have with rapid fire card throwing.
    (1)
    Last edited by Rai_Takara; 03-01-2020 at 01:06 PM.

  10. #180
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Rai_Takara View Post
    I think the current system could add more use with seals and make it less tied to damage and more tied to the other effects people want. Maybe if you get 3 blue seals you get MP refresh as well as the 6% damage buff? No matter what combination of seals you get, you always get the 6% damage buff, but what differs is the bonus effect you get. I think that is a good direction.
    This would be great but at the same time... Depending on their approach, it might also cause the problem of fishing for the best seal combination, which is the very thing the devs are trying to avoid with the cards themselves. As long as the additional buffs benefit non-offensively, then I don't see much of an issue.
    (0)

Page 18 of 19 FirstFirst ... 8 16 17 18 19 LastLast