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  1. #1
    Player
    finnegandadaeon's Avatar
    Join Date
    Sep 2015
    Posts
    34
    Character
    Finnedorn Herbjornson
    World
    Ragnarok
    Main Class
    Astrologian Lv 90

    Ast cards 6.0 rework

    Ok we all know that ast card system is too unfairly flat and busy and needs a rework, so here’s mine:

    -play: Max three stacks
    -draw: it auto draw the card every 30 secs and place it on play (during fights);

    Cards:

    -Bole/Balance: dps enhancing buff for 15 secs (bole for ranged/balance for melee)
    -Arrow/ Ewer: speed enhancing buff for 25 secs (arrow for ranged/ ewer for melee)
    -Spire/Spear: critical hit enhancing buff for 25 sec
    (spire for ranged/spear for melee)

    Gauge: Every card once played grants a Seal on the gauge

    Bole/balance- sun seal
    Arrow/Ewer- moon seal
    Spire/Spear- star seal

    Divination: grants enhancement for each seal to all party members, based on the seals collected when using the skill
    3% with sun seal
    5% with moon seal
    5 % with star seal

    This means:

    -If u have 3 sun seals on gauge divination will grant
    3% for each seals so 9% damage up for 25 sec to all
    -if u have 1 seal of each divination will grant
    3% of dps + 5% of speed + 5% of critical hit up for 25 secs to all
    - if have 2 seals of moon and 1 seal of star divination will grant 10% of speed + 5% of critical hit up for 25 secs to all

    Prioritise your divination choices based on the job combination of your party and mechanics, at the same time granting u always a dps gain.
    (2)

  2. #2
    Player
    finnegandadaeon's Avatar
    Join Date
    Sep 2015
    Posts
    34
    Character
    Finnedorn Herbjornson
    World
    Ragnarok
    Main Class
    Astrologian Lv 90
    Oh I forgot, sleeve draw now just give u 2 stacks of play (3 is too much considering the power of this divination).
    (0)

  3. #3
    Player
    Reyna_Balmore's Avatar
    Join Date
    Dec 2019
    Posts
    60
    Character
    Blangohta Elilryss
    World
    Jenova
    Main Class
    Astrologian Lv 80
    I'd rather them revert to the 4.0 card system and make adjustments to the Spire and Ewer card.

    BUT, I will always bump a thread regarding changes from this lame 5.0 card system.
    (20)

  4. #4
    Player
    Rai_Takara's Avatar
    Join Date
    Jan 2015
    Location
    Ul'dah
    Posts
    235
    Character
    Rai Nagisei
    World
    Jenova
    Main Class
    Dancer Lv 80
    The RNG nature of card buffs is exactly why they changed them. SE won't go back to it (rightfully so).
    (4)

  5. #5
    Player
    MitsukiKimura's Avatar
    Join Date
    Aug 2019
    Location
    Malboro
    Posts
    643
    Character
    Mitsuki Akiyumi
    World
    Malboro
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Rai_Takara View Post
    The RNG nature of card buffs is exactly why they changed them. SE won't go back to it (rightfully so).
    Don't speak as if you know what the development team are going to do or not going to do.
    (17)

  6. #6
    Player
    Malmstrom's Avatar
    Join Date
    Nov 2015
    Posts
    375
    Character
    Furious Dream
    World
    Zalera
    Main Class
    Gunbreaker Lv 90
    I like how when people suggest changes, they still put in an effect that will make all others useless because that's what people will fish for.

    Two cards increase damage? Redraw until you get those.

    The End.
    (2)

  7. #7
    Player
    finnegandadaeon's Avatar
    Join Date
    Sep 2015
    Posts
    34
    Character
    Finnedorn Herbjornson
    World
    Ragnarok
    Main Class
    Astrologian Lv 90
    I don’t understand, all effect are dmg increase, but compared to what we have now these are more various and capable of giving a basic choice or strategical mindcraft also u have only three stack of redraw, don’t know your gameplay but as Ast I believe u can’t afford to wait any secs more for divination once it’s out cooldown.
    Back to 5.0 the good ast philosophy was to not spent too much time behind trying to pick a balance but doing your best in trying to assure always a good aoe buff despite the card u shared might be a speed or a critical buff.
    (0)

  8. #8
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Personally, I’d rather see the entire Seal/Divination system go away. It exists now as a way to give 4 out of 6 of the cards relevancy, because the current system could literally be reduced to only 2 cards: one melee card and one ranged card. And, speaking on that, I’d also want to see the melee/ranged split go away, and see the return of Royal Road and it’s old effects—including AOE Royal Road to replace the now defunct Divination. Not a fan of single-target cards, and would rather have the option to spread them to the entire party in 8-man situations.

    Sleeve Draw could also return to what it used to be—instead of the horribly cumbersome mess we have now. I actually really liked SB Sleeve Draw, even when you’d get the unlucky combination of Spread Spire, Drawn Spire, Enhanced Royal Road with a Lady of Crowns. Those made the god-tier Sleeves of Spread Balance, Drawn Balance, AOE Royal Road with a Lord of Crowns feel even better. And it fell in nicely with the lore of the job: you can’t have good fates without the poor ones.

    I’d like to see some utility cards return (Bole and Ewer), and for Spread to have 2 slots: one for holding an offensive card, and one for holding a utility card. That way, you don’t have to have cards like Balance or Spear overshadowing holding a Ewer or a Bole for use later since the latter would have a dedicate Spread. Given AST’s MP economy (and how most bosses’ outgoing damage can be pretty poor outside of Ultimate fights), it’s likely that Ewer would be the most held utility card, but that would be fine with me. I never had issues with giving myself a Ewer in 3.x and 4.x if I needed to. Bole would likely see a lot of Spread use in dungeons—I always liked giving Boles to tanks during larger pulls before; it allowed me to Lightspeed+Gravity more.

    Lord and Lady should return to their original state as well. They were more original and fun to use that way compared to the new versions.

    Balance-fishing only mattered in speedkills. But, the truth of the matter is, is that more people clear Ultimate than speedkill. I’d rather see a more versatile card system instead of one where we have basically no choice or decision-making involved in the cards we draw. The new card system drove me away from one of my favorite jobs in this game, and I would really like to return to AST at some point—but I just can’t with this horrible system in place.
    (4)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  9. #9
    Player
    Rai_Takara's Avatar
    Join Date
    Jan 2015
    Location
    Ul'dah
    Posts
    235
    Character
    Rai Nagisei
    World
    Jenova
    Main Class
    Dancer Lv 80
    Quote Originally Posted by MitsukiKimura View Post
    Don't speak as if you know what the development team are going to do or not going to do.
    IIRC, Yoshi already explained the exact same reasoning as to why AST was reworked the way it was. So I'm going by what they've told us. So really I want to ask, why do you think they would go back on it, especially since AST wasn't the only job affected by this new "speed kill" mindset.

    Seals system is the way forward with AST and it has big potential. I'd put more feedback into that and expanding on it then trying to "fix" the base cards.

    Quote Originally Posted by Malmstrom View Post
    I like how when people suggest changes, they still put in an effect that will make all others useless because that's what people will fish for.

    Two cards increase damage? Redraw until you get those.

    The End.
    Yea. As long as there's a numerically superior card, it will always be chosen which pretty much brings the same problem as the old card system.
    (0)
    Last edited by Rai_Takara; 02-02-2020 at 03:24 PM.

  10. #10
    Player
    MitsukiKimura's Avatar
    Join Date
    Aug 2019
    Location
    Malboro
    Posts
    643
    Character
    Mitsuki Akiyumi
    World
    Malboro
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Rai_Takara View Post
    IIRC, Yoshi already explained the exact same reasoning as to why AST was reworked the way it was. So I'm going by what they've told us. So really I want to ask, why do you think they would go back on it, especially since AST wasn't the only job affected by this new "speed kill" mindset.

    Seals system is the way forward with AST and it has big potential. I'd put more feedback into that and expanding on it then trying to "fix" the base cards.
    You must of forgotten the part where he also stated that he knows people don't like the card system as it currently stands. Just because something was said few months back does not mean it will be this way forever. Many things have been changed due to player feedback, this will be no exception. Also that quote was 5+ months old
    (6)
    Last edited by MitsukiKimura; 02-02-2020 at 03:29 PM.

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