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  1. #31
    Player
    BarretOblivion's Avatar
    Join Date
    Jun 2017
    Posts
    428
    Character
    Tamamo Cat
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Nedkel View Post
    Plz dont use superbolide in dungeons, its always end up badly
    I see no issue with superboilde if you are at already low HP. If you use it when you are full, sure, you are an idiot.
    (2)

  2. #32
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Mavrias View Post
    The healers in your dungeons are kinda bad, huh?
    Because a ton o healers actually let our HP go down on purpose just to use their best healing on low tank hp to prevent overhealing.
    (0)

  3. #33
    Player
    Ramzakristos's Avatar
    Join Date
    May 2017
    Location
    Gridania
    Posts
    25
    Character
    Ramza Kristos
    World
    Balmung
    Main Class
    Paladin Lv 80
    taking the risk of sounding like a broken record.use your HG for massive pulls never use you clemency unless its an emergency (healer dead,avoid death) using clemency unwarranted will break your rotation therefore expanding pulls times,straining your healer, as he/she will spend resources healing you when not needed. the only rare exception i,thati can think of,you and healer agree before hand they will be mostly dpsing but then again even with that you are just taking your damage and flushing down the toilet and the healer will not make up for that.so dont do it ever.i do main the pally and from personal experience you really dont want to do that
    (1)

  4. #34
    Player
    Mavrias's Avatar
    Join Date
    Mar 2017
    Posts
    1,071
    Character
    Jyn Willowsong
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Nedkel View Post
    Because a ton o healers actually let our HP go down on purpose just to use their best healing on low tank hp to prevent overhealing.
    What exactly does that have to do with superbolide causing wipes in your groups? That's just standard healer play.
    (0)

  5. #35
    Player
    SamRF's Avatar
    Join Date
    Aug 2018
    Posts
    767
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Marauder Lv 88
    Quote Originally Posted by Ramzakristos View Post
    taking the risk of sounding like a broken record.use your HG for massive pulls never use you clemency unless its an emergency (healer dead,avoid death) using clemency unwarranted will break your rotation therefore expanding pulls times,straining your healer, as he/she will spend resources healing you when not needed. the only rare exception i,thati can think of,you and healer agree before hand they will be mostly dpsing but then again even with that you are just taking your damage and flushing down the toilet and the healer will not make up for that.so dont do it ever.i do main the pally and from personal experience you really dont want to do that
    Good point I think I agree now, thanks for your good argumentation.
    (0)

  6. #36
    Player
    Kanitezz's Avatar
    Join Date
    Sep 2016
    Location
    Pool of Regret
    Posts
    302
    Character
    Jubii Io
    World
    Mateus
    Main Class
    Warrior Lv 90
    Talking efficiency. Yes, don't save Hallowed Ground just to use for emergencies. Also I don't think one cast of Clemency will hurt your DPS too much to matter. In dungeons at least.
    (0)

  7. #37
    Player
    Warskull's Avatar
    Join Date
    Oct 2019
    Posts
    24
    Character
    Boreas Redgrave
    World
    Behemoth
    Main Class
    Gladiator Lv 69
    Quote Originally Posted by VenKitsune View Post
    In Dungeons Hallowed Ground, Living Dead, Superbolide and Holmgang should be treated as any other cooldown. I agree. Most tanks dont touch them for the full run at all - Its such a waste when they can last for 1/3rd of a packs time alive, saving you other cooldowns for other pulls and bosses, allowing the healer to do more damage overall for quicker runs.
    Hallowed, yes.

    Superbolide, I would not recommend this with randos. You'll end up in about the same place if your healer panics and tried to dump heals into you.

    Holmgang, you won't get much out of it in a dungeon. This is almost exclusively an anti-tankbuster invuln.

    Living Dead, best off pretending this doesn't exist when doing the party finder with randos.
    (1)

  8. #38
    Player
    Videra's Avatar
    Join Date
    Nov 2018
    Posts
    738
    Character
    Videra Svenay
    World
    Balmung
    Main Class
    Warrior Lv 83
    Quote Originally Posted by SamRF View Post
    You can use Hallowed Ground at least twice in a dungeon for mega pulls and you could gain on some significant healer dps if you do
    This part is good advice. It's a cooldown, there's no such thing as an emergency skill - rotate it like you would anything else.
    (2)

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