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  1. #1
    Player
    SamRF's Avatar
    Join Date
    Aug 2018
    Posts
    754
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Rogue Lv 80

    Paladins should use Hallowed Ground more often in dungeons

    You can use Hallowed Ground at least twice in a dungeon for mega pulls and you could gain on some significant healer dps if you do (unless healer refuses to dps). Don't just keep it for emergency, make sure cooldown will reset for a second big pull.

    Edit4: striked through the following cause I've read compelling argument against it

    (edit2: please don't comment on everything below here without taking the stuff in BOLD into consideration)

    Say, you and/or healer are undergeared, you can still do mega pulls with paladin and manage it pretty well by starting with Hallowed Ground and then only if needed requiescat + Clemency, and also low blowing + shield bashing mobs. 2nd and 3th part only if you don't think healer can handle it. You basically have guarantee with Hallowed Ground + rq clemency to not die for 20 seconds.

    (Don't start with hallowed ground if there's a WHM to take advantage of stuns)

    Edit1: To clarify, I meant the clemency + shield bash only for when you know for sure you are overpulling and probably won't survive even when healer spams heals (bc you and/or healer are undergeared), it is definitely not meant for healer to simply do more dps.

    Edit3: Here is a concrete example of a situation wherein I think this method saved me. Take note I didn't played optimally (e.g. oGCD timing). Brandwidth was filled cause I'm no PLD expert, just one of the jobs I was leveling.
    https://gfycat.com/largelegalcoypu
    (1)
    Last edited by SamRF; 02-08-2020 at 04:33 PM. Reason: formatting, bolding, strike through

  2. #2
    Player
    Aurelius2625's Avatar
    Join Date
    Mar 2019
    Posts
    269
    Character
    President Obama
    World
    Adamantoise
    Main Class
    Warrior Lv 100
    Absolutely no. What? Clemency? Are you out of your mind? No. Just no.

    If you're not capable of healing a dungeon, don't heal. You're telling me to miss out on over 350 potency per holy circle and over 1200 potency from Confiteor because some piece of human garbage healer can't use their bloated super stuffed healing kit to keep me alive in an expert roulette? Gtfo lol no.

    We have plenty of cooldowns to use. SHIELD BASH? That's on the GCD, and breaks combos. Nope.

    Arm's Length, Reprisal, two charges of sheltron, rampart and sentinel...we have plenty with native block chance as well.
    (11)

  3. #3
    Player
    Alaeacus's Avatar
    Join Date
    Nov 2019
    Location
    Rabanastre
    Posts
    120
    Character
    Alaeacus Orlandeau
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Aurelius2625 View Post
    Absolutely no. What? Clemency? Are you out of your mind? No. Just no.

    If you're not capable of healing a dungeon, don't heal. You're telling me to miss out on over 350 potency per holy circle and over 1200 potency from Confiteor because some piece of human garbage healer can't use their bloated super stuffed healing kit to keep me alive in an expert roulette? Gtfo lol no.

    We have plenty of cooldowns to use. SHIELD BASH? That's on the GCD, and breaks combos. Nope.

    Arm's Length, Reprisal, two charges of sheltron, rampart and sentinel...we have plenty with native block chance as well.
    ^ Meh. I disagree with this guy. I use Clemency and Hallowed Ground whenever I want to as long as I ensure it's available when I need it most. "Blah blah blah but what about mah deeps, the dungeon will take forever blah blah blah."

    This is a perfect example of the difference between people who get their panties in a bunch if a dungeon run takes 60 seconds longer than they wanted, and people who really just don't care if a dungeon run takes a little longer.
    (4)

  4. #4
    Player
    Blackheart's Avatar
    Join Date
    Mar 2011
    Posts
    167
    Character
    Blackheart Kasuragi
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 80
    So let me get this straight, you want the tank to lose some of his dps, use his (somewhat) long oGCD hallowed ground, on top of use requiescat + Clemency (i suppose just for emergencies) just so the healer can set off more dps? i don't get why that would make much of a difference, you'll have to explain that abit more.

    (not trying to be a jerk or anything, i'm honestly confused to the logic, please explain a bit further if possible lol)
    (5)

  5. #5
    Player
    aodhan_ofinnegain's Avatar
    Join Date
    Nov 2017
    Posts
    545
    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by SamRF View Post
    You can use Hallowed Ground at least twice in a dungeon for mega pulls and you could gain on some significant healer dps if you do (unless healer refuses to dps). Don't just keep it for emergency, make sure cooldown will reset for a second big pull.

    Say, you and/or healer are undergeared, you can still do mega pulls with paladin and manage it pretty well by starting with Hallowed Ground and then if needed requiescat + Clemency, and also low blowing + shield bashing mobs. 2nd and 3th part only if you don't think healer can handle it. You basically have guarantee with Hallowed Ground + rq clemency to not die for 20 seconds.

    (Don't start with hallowed ground if there's a WHM to take advantage of stuns)
    Hallowed Ground use makes perfect sense, which I already do make use of personally, you can indeed get two uses in dungeons as you said.

    ...But then you lost me on the Clemency part, and especially the Shield Bash part (who keeps that on their hotbars lol), you should never give up DPS for the sake of healer dps, Tank AoE damage is significantly more than Healer AoE damage, especially under Requiescat past 72 in Paladins case, though overall, tanks get a boost to their AoE kits at 72.
    (5)

  6. #6
    Player
    winsock's Avatar
    Join Date
    Jul 2014
    Posts
    788
    Character
    Chaosgrimm Winsock
    World
    Adamantoise
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Aurelius2625 View Post
    If you're not capable of healing a dungeon, don't heal. You're telling me to miss out on over 350 potency per holy circle and over 1200 potency from Confiteor
    It can be worth it. This is AoE and party DPS > personal dps. More targets is more dmg for you and the DPS in your group.
    (4)

  7. #7
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    If you have to shield bash each ennemy and Req+Clemency yourself, I think there is something else to fix or do the dungeon differently.
    As for HG, of course it should be used.
    (5)

  8. #8
    Player
    SamRF's Avatar
    Join Date
    Aug 2018
    Posts
    754
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Aurelius2625 View Post
    Absolutely no. What? Clemency? Are you out of your mind? No. Just no.

    If you're not capable of healing a dungeon, don't heal. You're telling me to miss out on over 350 potency per holy circle and over 1200 potency from Confiteor because some piece of human garbage healer can't use their bloated super stuffed healing kit to keep me alive in an expert roulette? Gtfo lol no.

    We have plenty of cooldowns to use. SHIELD BASH? That's on the GCD, and breaks combos. Nope.

    Arm's Length, Reprisal, two charges of sheltron, rampart and sentinel...we have plenty with native block chance as well.
    No only the hallowed ground is for healer to do more dps. The clemency + shield bashing is only if you know for sure you are overpulling and don't think healer can handle it. I guess this isn't relevant for endgame so arguably my post is kind of pointless (I wanted to delete it shortly after I created it but found out you can't lol so I'm stuck with this embarrassment).

    I'm currently leveling PLD and am at lvl 69 and I can show you a vid in which I'm pretty sure I saved myself with clemency + shieldbashing at lvl 68 (both me and healer were undergeared) and me dying there would likely have resulted in wipe. I wasn't supposed to pull that big in the first place cause it was obvious we couldn't handle it, but still did and made it with HG + clemency + shieldbashing. Let me know if you want to see the vid, cause I think it shows that this strategy was the best way to handle that situation, although I'm still not entirely sure (maybe my dps was better to kill mobs faster) but am convinced I would have died if I didn't.
    (0)

  9. #9
    Player
    SamRF's Avatar
    Join Date
    Aug 2018
    Posts
    754
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Blackheart View Post
    So let me get this straight, you want the tank to lose some of his dps, use his (somewhat) long oGCD hallowed ground, on top of use requiescat + Clemency (i suppose just for emergencies) just so the healer can set off more dps? i don't get why that would make much of a difference, you'll have to explain that abit more.

    (not trying to be a jerk or anything, i'm honestly confused to the logic, please explain a bit further if possible lol)
    No not at all. Only the Hallowed Ground would be for extra dps. The Clemency + shield bashing only if you know for sure you are overpulling (bc you or healer are undergeared) and don't think you can survive. Now, with having this in mind, you could potentially decide to sometimes overpull (even though you're undergeared), knowing that you might survive by this method.

    Like I've said in another reply, this likely isn't relevant for endgame so arguably this thread is pointless.
    (0)

  10. #10
    Player
    SamRF's Avatar
    Join Date
    Aug 2018
    Posts
    754
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Rogue Lv 80
    Quote Originally Posted by winsock View Post
    It can be worth it. This is AoE and party DPS > personal dps. More targets is more dmg for you and the DPS in your group.
    This is what I had in mind. Sacrificing my own dps so I could do a bigger pull (which me and healer are not ready for gear wise), which could then result in more total dps. You can argue this might barely make a difference (making this thread might have taken more time than the difference between all those specific large/small pulls lol) but it's more fun imo to take those risks sometimes and feels rewarding when you manage to pull it off and effectively save time.
    (0)

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