Results 1 to 8 of 8
  1. #1
    Player
    Xerkrosis's Avatar
    Join Date
    Sep 2013
    Location
    Ishgard!... I'd like to say, but it was Ul'dah
    Posts
    143
    Character
    Lyaeria Rikason
    World
    Phoenix
    Main Class
    Dark Knight Lv 90

    Stun-resist indication

    Is there some display which mobs can be stunned?
    I know mobs build up a temporary stun resistance, when they've been stunned many times in a row. Not talking about that.
    I mean the ones who have stun resistance right away. Would like to see which one I can actually stun before I waste Low Blow and it becomes too late to run out of the AoE.

    In early dungeons you can even stun bosses, in later dungeons some big mobs resist stuns.
    (0)

  2. #2
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    If the enemies cast bar flashes yellow it means it can be stunned, if red it means it can be interrupted, but a good rule of thumb is past ARR any dungeon boss/adds can't be stunned, but any trash can be, there'll be some exceptions but it generally sticks.
    (0)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  3. #3
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,118
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    I'd rather see the stun resist buff on enemies over guessing.
    (2)
    Quote Originally Posted by ArianeEwah View Post
    Making things brain dead doesn't solve problems.

  4. #4
    Player
    Valic's Avatar
    Join Date
    Jun 2017
    Posts
    720
    Character
    Venan Rehw-dvre
    World
    Mateus
    Main Class
    Dragoon Lv 90
    I'd rather see what type of damage an attack does so I know if I should waste my "magical only" mitigation or not but hey.... I think it's pretty easy to assume most mobs can be stunned and bosses can't.
    (0)

  5. #5
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,118
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Valic View Post
    I'd rather see what type of damage an attack does so I know if I should waste my "magical only" mitigation or not but hey.... I think it's pretty easy to assume most mobs can be stunned and bosses can't.
    I'd also like that too, but you know, I'd also like to know if something can or cannot stun so that way I'm not wasting Low Blow/Leg Sweep...
    (0)
    Quote Originally Posted by ArianeEwah View Post
    Making things brain dead doesn't solve problems.

  6. #6
    Player
    aodhan_ofinnegain's Avatar
    Join Date
    Nov 2017
    Posts
    545
    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Valic View Post
    I'd rather see what type of damage an attack does so I know if I should waste my "magical only" mitigation or not but hey.... I think it's pretty easy to assume most mobs can be stunned and bosses can't.
    Maybe colour code the floating text of different types of incoming damage to indicate what type of damage it is, as well as in the battle log, if it isn't already, probably be the best way to go about implementing it.

    Quote Originally Posted by DRKoftheAzure View Post
    I'd also like that too, but you know, I'd also like to know if something can or cannot stun so that way I'm not wasting Low Blow/Leg Sweep...
    I mean in most cases if the target is immune to stun, there's probably nothing in the next 30 seconds that gonna be stunnable, so doesn't actually matter. Tank and Melee stuns are pretty minor use, especially if you got a WHM in the party. I find myself using Interject more than I do stuns.
    (2)

  7. #7
    Player
    Valic's Avatar
    Join Date
    Jun 2017
    Posts
    720
    Character
    Venan Rehw-dvre
    World
    Mateus
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by DRKoftheAzure View Post
    I'd also like that too, but you know, I'd also like to know if something can or cannot stun so that way I'm not wasting Low Blow/Leg Sweep...
    I mean.. literally every mob that isn't "boss-like" in every dungeon. So you can't stun bosses themselves, or anything that looks like it's bigger than everything else you're pulling. Idk, seems self explanatory, then if you do kick something that for some reason isn't stunnable... you learn not to do it again.

    Quote Originally Posted by aodhan_ofinnegain View Post
    Maybe colour code the floating text of different types of incoming damage to indicate what type of damage it is, as well as in the battle log, if it isn't already, probably be the best way to go about implementing it.



    I mean in most cases if the target is immune to stun, there's probably nothing in the next 30 seconds that gonna be stunnable, so doesn't actually matter. Tank and Melee stuns are pretty minor use, especially if you got a WHM in the party. I find myself using Interject more than I do stuns.

    I thought of that too. Would really help since even if you mitigate something that is correct to the damage it is... you never really know the difference 90% of the time.
    (1)

  8. #8
    Player
    VenKitsune's Avatar
    Join Date
    Aug 2015
    Posts
    461
    Character
    Ven Diclonius
    World
    Cerberus
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by ReiMakoto View Post
    If the enemies cast bar flashes yellow it means it can be stunned, if red it means it can be interrupted, but a good rule of thumb is past ARR any dungeon boss/adds can't be stunned, but any trash can be, there'll be some exceptions but it generally sticks.
    What?

    No, if it flashes, then it can be INTERUPTED, using the interupt skill that is only accessible to tanks and ranged physicals. The cast bar does not go red at any point to indicate it can be stunned.
    (1)
    2.0 Veteran from 2013. Just looking to be helpful. DRK is Love, DRK is life.

    (Ignore the levels on my character card, the tool i used to make it hasn't been updated for 4.0)