Quote Originally Posted by Eloah View Post
Spire and Ewer would both need new effects. MP regen was removed from the game, besides personal buffs.
Hey Eloah and the rest here ,

I think that Reyna mean that this can open up a niche. But I think that not the plan that wants SE wants. I think atm that we have a war from the people that like the new Buffsystem (till 15% dps push for 15s) against the people who loves the utility kit. But the Question is what is the intention from SE how much utility should the healer get (on the case the AST).

But this idea has problems (in my eyes):

- Problem 1: The cards get allways a dps because the 2% dps buff -> Make the the 2% as AoE (30y) and you do not need Royal Road.

- Problem 2: Lady and Lord of crowns are not great if the get a 100s cooldown... That skill can not be like it is.

- Problem 3: Time Dilation will allways be better in Diunal against Nocturnal. You have more HoT as Diu instand the shilds from Noc Asp. Helios and asp. Benific have the same shild effect but the HoTs stack. You would make Nocturnal weaker with that skill. I think it was a good idea that this is gone...

- Problem 4: Arrow is a card that is for some player hard to play. You have to look, who is the person with the best DET on his/her gear. -> Make it like the reinforce the main stats I thinks that a bit easyer.

- Problem 5: Fortune Foretold is an skill thats make the strong that SE have to change the personal DPS.

- Problem 6: The snowball effect from Sleeve Draw and Fortune Foretold is strong. The Question is from the side of the Dev team could be how should we balance this to the other healer.

greedings,

Marius