I'm not quite sure what your definition of useful would be. The DPS increase from each individual card is definitely smaller but this compensates for being able to spread multiple effects like forced crits and direct hits to the entire party with 4% increased damage for 30 Seconds. I tried to factor in the longer buff duration and possibilities for combinations. To me, seeing a single dps hit multiple crits is also just more satisfying than knowing they are doing 8% more damage which can easily be lost from a few hectic AoE patterns but the real joy comes from having differing cards. I want to gamble again, just not with the option for 8 Spires in a row.



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