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  1. #1
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100

    Pros and Cons of merging DRG/NIN gear with other Jobs

    Was giving this some thought today and was wondering what everyone thinks about SE eventually merging DRG gear with MNK/SAM and NIN with ARC/BRD/DNC instead of having them be the only two separate jobs. There's obvious good and bad things about it:

    Pros:

    1) Easier to gear alts. One of the benefits to shared gear is that gearing alternate jobs of the same type is much easier. My SAM is fully decked out in Augmented Deepshadow gear. When my MNK hits 80, I'll be able to use that gear right away. Casters/Ranged/Tanks share even more gear. Gear up one job and you've got gear for 2-3 more jobs. For DRG and NIN mains, they can't share any of their gear, outside of accessories.

    2) SE can vary the looks of the sets more. They could do some that are heavier armor in appearance and some that are lighter. This would allow DRG/SAM/MNK to glam themselves in different ways. Want SAM/MNK in some scalemail or a DRG running around in a Ruby Cotton Gilet Ryu-style? You could.

    3) They could put the resources from making those sets into making more universal items that could be crafted for people to use as glam.


    Cons:

    1) More competition. A DRG or NIN only have to compete against others of the same job and not 1-3 other jobs. Accessories tend to be shared already, so it extends more to left side pieces.

    2) Stats more homogenized. DRG armor tends to be better in physical defense, MNK/SAM in magical defense.

    3) Gear is less "unique" for these two jobs. Though, with all the palette swaps SE has been doing lately, it may not matter as much, other than some DRG sets being palette swaps of tank gear (like the Eureka set). Plus, they don't seem too concerned with class identity when it comes to casters, healers, ranged physical dps or tanks.

    Thoughts?
    (2)

  2. #2
    Player
    Malmstrom's Avatar
    Join Date
    Nov 2015
    Posts
    375
    Character
    Furious Dream
    World
    Zalera
    Main Class
    Gunbreaker Lv 90
    Make DRG use DEX and have NIN and DRG share gear because... reasons.
    (2)

  3. #3
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    Personally I'd be fine if they just made a new set of gear for all melee going forward in like, 60 onward or something.

    Then you have Fending, Healing, Casting, Aiming and whatever the melee dps category gets called.

    I don't feel like it's really...important that nin have dex as their stat. Does strength vs dex really do anything beyond increasing damage done for the relevent classes? Or just put strength and dex on this new set. Or do what WoW sets do and allow the armor to change from str to dex bsed on the job you have equipped.
    (7)

  4. #4
    Player
    Mahrze's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    796
    Character
    Mahrze Crossner
    World
    Jenova
    Main Class
    Monk Lv 80
    Considering DRG is just a copied set of tank stuff with something or another less than the tank design and NIN is split between an alternate color of either MNK/SAM or Ranged. I'd say its near time SE reconsiders how they design and release gear for jobs.
    (1)
    If you say so.

  5. #5
    Player
    Tracewood's Avatar
    Join Date
    Nov 2013
    Location
    Bast-- Ul'Dah.
    Posts
    556
    Character
    Eugene Tracewood
    World
    Midgardsormr
    Main Class
    Monk Lv 92
    Wait, did I miss an announcement or something?
    (0)

  6. #6
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Tracewood View Post
    Wait, did I miss an announcement or something?
    No, I'm just speculating how changing it would affect the game if they did it.
    (0)

  7. #7
    Player
    WrenElessedil's Avatar
    Join Date
    Sep 2019
    Location
    Ul'dah
    Posts
    99
    Character
    Wren Elessedil
    World
    Leviathan
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Ryaz View Post
    2) Stats more homogenized. DRG armor tends to be better in physical defense, MNK/SAM in magical defense.
    This doesn't even need to be an issue, either. They could just give DRG a trait that gives them +x%PDEF/-x%MDEF, so that's one less real con.
    (1)

  8. #8
    Player deadman1204's Avatar
    Join Date
    Feb 2019
    Posts
    285
    Character
    Fransisco Acutus
    World
    Ultros
    Main Class
    Dragoon Lv 90
    I think it'd help sam/mnk and dnc/brd/mch and hurt nin/drg.

    The str and dex melee would get more variety in their gear. However nin/drg would both:
    1: lose thier individual looks
    2: have to compete for their gear against several classes

    I could see the case to be made before the game was launched, but now I feel like there are clear winners and losers.
    (2)

  9. #9
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,689
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Would've made more sense to me to have SAM/DRG and MNK/NIN.
    (6)

  10. #10
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Ryaz View Post
    2) Stats more homogenized. DRG armor tends to be better in physical defense, MNK/SAM in magical defense.
    This was changed late in 2.X. Maiming gear currently has the same MDef as Striking gear of the same ilevel.
    (0)

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