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Thread: FATES!

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  1. #1
    Player
    Jijifli's Avatar
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    Jijifli Kokofli
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    Balmung
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    Arcanist Lv 55
    Quote Originally Posted by DumdogsWorld View Post
    It might be reasonable to reward tomestones if you do it enough, but 5 tomestones is way too high.

    That would mean that 20 fates gives 100 tomestones, which is about what you get for doing a combined leveling roulette, expert roulette, and main scenario roulette. You can burn through 20 fates extremely fast, even in max-level zones like The Tempest.

    Making it more like 1 tomestone for a fate is much more reasonable.
    Just to take note here, it takes 396 fates to rank 3 cap all of the ShB zones.

    Are you saying it should take more fates to weekly cap doing this method than it does to completely finish capping all the fate zone levels (which was meant to be content to keep fates from dying which, surprise, people stopped doing once they capped it.)
    (0)

  2. #2
    Player
    DumdogsWorld's Avatar
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    W'kohrahx Tia
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    Balmung
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    Dragoon Lv 80
    Quote Originally Posted by Jijifli View Post
    Are you saying it should take more fates to weekly cap doing this method than it does to completely finish capping all the fate zone levels (which was meant to be content to keep fates from dying which, surprise, people stopped doing once they capped it.)
    Yes. Getting tomestones via fates would be similar to getting exp from killing mobs in the open world. It's fine to exist, but it should not be practical to use without also using the current methods of getting tomestones.
    (1)

  3. #3
    Player
    StriderShinryu's Avatar
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    Alexalea Snowsong
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    Coeurl
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    Red Mage Lv 90
    It definitely does feel like the reward for FATEs is a little lacking, and I'm not really sure the Shared FATE system really did anything to fix the problem as it is. Maybe if the vendors opened up by higher shared FATE ranks had more meaningful items. Still, I can understand that it must be difficult to balance. If they make FATEs too rewarding then everyone would do nothing but FATE train and that wouldn't be good for any of the content that's not FATEs which just ends up shifting the problem.
    (0)

  4. #4
    Player
    Brightamethyst's Avatar
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    Jenna Starsong
    World
    Goblin
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    Scholar Lv 100
    What they should really do is add a few tomes/scrips to the exp granting challenge logs at max level. Gives capped out people a reason to care about them and makes everyone else feel less bad about accidentally completing one on a level 80.
    (3)

  5. #5
    Player
    Alacran's Avatar
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    Maeror Montealvo
    World
    Sargatanas
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    Dark Knight Lv 100
    I have had a few ideas concerning FATE's for awhile, none too original, but possibly beneficial to the overall system. However i hate stating new threads so... meh.

    FATE scaling due to inactivity/ area Boss FATE's: The premise is simple, if a certain number of FATE's are failed in any given area, FATE's progressively get harder in that given area, if FATE's are done with certain objectives completed the chance of A boss FATE being summoned is increased.

    Boss FATE rewards: Galmour is the true end game, why more FATE's don't hand out more glamour items is beyond me. There would be much more participation in any given FATE if progression is made to the acquiring a glamour set themed for a given area. Same goes for barding. No reason not to add a few options for our feathered friends. Should an area progress to the point where boss FATE's are spawning, why not hand out smaller tome rewards for high level players? FATE's should be prioritized to gain the most player attention.

    As stated before neither of these ideas are original, some are already used in game, the issue is that they are not used in ARR areas and only partially in 3.0/ 4.0 respectively. Retro actively fixing this should be a priority, as it would give a much needed impression of a certain amount of activity in terms of player interactions in the greater living world. Something very important to mmo's, particularly for newer players.
    (0)

    "Nemo me impune lacessit."

  6. 01-25-2020 08:14 PM

  7. #7
    Player
    Gemina's Avatar
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    Gemina Lunarian
    World
    Siren
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    Scholar Lv 100
    Nerp. If FATES were an option, it would be the main source of acquiring these tomes and there would be no point using them to give incentive to run older instances. People would complain about tying yet more rewards to FATES and then do them anyway.

    This is entirely optional, so if you don't like the acquisition method then don't do it.
    (1)

  8. #8
    Player
    AngelCheese77's Avatar
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    Bjartur Arnason
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    Coeurl
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    White Mage Lv 97
    Stil, in the vein of thought with this topic, I'd like FATES to have a bit more of something to them.

    Maybe while the Moogle thing is happening, you get one or two of those Tomestones when you finish gold in a FATE? That's a fun way to get them and do something while waiting for the DF to pop as a DPS lolz
    (0)

  9. #9
    Player
    Mahrze's Avatar
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    Ul'dah
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    Character
    Mahrze Crossner
    World
    Jenova
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    Monk Lv 80
    It makes sense to at least update the challenge logs to give some other currency in place of EXP rewards. There's little incentive for anyone at cap to do something that rewards EXP. Granted, there are debates about some of the currency being trivial, but right now as it stands, run all the roulettes for 2 days and you meet your weekly cap. So weekly tomes' value is already restricted by "450" a week, regardless of what you do, and any claim of flooding for things like the uncapped tomestones is moot since those floods last a few days at best.


    As a completely different sidenote, I'd rather see them retcon the shared fate system to old areas for other materials to farm and not just use retainers.
    (4)
    If you say so.

  10. #10
    Player
    Jojoya's Avatar
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    Jojoya Joya
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    Coeurl
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    Bard Lv 100
    Quote Originally Posted by Malmstrom View Post
    What if they gave like 5 of the current tomestone for gold completion at level cap?

    JUST A THOUGHT, I still need to cap for the week because I'm lazy and I don't really feel like spamming dungeons at the moment.
    Pixie beast tribe quests.

    Zonureskin treasure maps.

    Shadowbringers A and S ranks.

    I really don't see them adding the current tomestone as a reward to FATEs in lieu of XP considering how easy they are to farm. I could almost see them adding Goetia but that would mean updating every FATE every time a new tomestone was released.
    (0)

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