I would really like to see more dungeon variety in the aspects of not all dungeons should be timed. Perhaps the timer should only be in certain dungeons for the speed runs and once that timer runs out you fail the speed run but the dungeon isn't over. I understand with the current way the servers are set up and instances can only take up so much space etc. Though in 2.0 I would hope to see some other dungeons that doesn't involve getting through them as fast as possible or only with a one hour timer on it.

Also add some different kind of content and objectives based in the dungeons to spice them up a little bit. I would also like to hear other peoples ideas of what they would like to be seen done with dungeons that involve no timer and even some that does involve a timer.