Quote Originally Posted by JakeRoon View Post
I can see that you love to level up, I know many many Korean grind hell games you would love
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Modern gamers (some old some young) are just not going to stand for it anymore. It's slow and boring.
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What we are saying is there are 34720340234802830482093840983204 more fun ways to make a game fun, challenged, and engaging without having "level ups"

Look at the ratchet and clank series or the Jax and Daxter series or the Assasin's creed Franchise. All these games have rpg elements and a well paced character development from weaker to very powerfull.

Closer to our own genere you can look at the record breaking Guild Wars, and guild wars 2 (which looks awesome btw I hope you role-play it with us ^^) which are essentially "level-less". They tout "If you love mmos you'll want to check out our game, if you HATE mmos you'll REALLY want to check out our game."
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A game shoud not just consist of a few fun parts that you get to do very occasionally after a long grind of boredom. We don't think that's okay.... I won't stand for it in fact.

I want to challenge my game developers to THINK and inovate, and to be creative and really apply all their artistry and talent to a game.
The majority of MMOs new and old, and all RPGs include grinding, pace of grind is the part that needs tweaking, 1~50 in a few days(if you have the time/day) is fail. Grinding can and should be both fun(social interaction, it's an MMO after all), and a good time for learning your jobs mechanics. 6 months to 50 is not good 6hrs to 50 is not better.
A game with "RPG elements" does not an RPG make.
Don't try to redefine the genre that's like renaming pen to qre, it's not gonna work, RPGs are RPGs.
Guild Wars was one of a kind, I didn't care for it, but there's alot of things I don't care for. It's not to say it was bad, but to say let it remain unique.

Your absolutely right, we should be able to do fun things often, but if you get to start doing what you want from day one, it kind of loses out on the "I earned this" that actually makes it enjoyable. Kind of like everyone just getting an Ifrit Blade cause you "made a character".

Growth is growth because... well, it takes time. Earning things, working for things, showing off what you earned. Yep that's the intro to elitism but you can't call it wrong.