No, it boils down to this. Please read carefully:
You can tell people this all day but they're not going to stop until they cause MMOs to go out of existence. I've seen it in other types of media, things are made to keep you on the hook and take a while, then something comes along that makes that experience instantly gratifying. Then everybody tries to copy, quality of the whole genre goes down and everybody gets sick of it then BAM the whole genre is dead.You really think so? Perhaps you weren't the person with multiple Linkshells, 165 people on their Friend List, a working knowledge of the party search function, no reservations about shouting for an hour on the streets of Ul'dah for some party members to go out and grind with. For 3 days I did this, all in vain, and for the simple fact that everyone, I kid you not, everyone that could have otherwise went with me was either in Mun-Tuy or Nanawa, sitting AFK/asleep while a Lv50 THM or CON played their game for them.
So you tell me where the choice is in that?Fact of the matter is, those who say mid-game play should take a backseat to end-game play are only out there for the thrill of victory over others and apparently care little about the journey and adventure it takes to get there. They make games such as Mortal Kombat and Street Fighter for these kind of people. They don't belong in RPG's at all in the first place.Exactly this sentiment that I believe is going to become a reality that resulted in my OP. Specifically, the first paragraph. Anyone who has any appreciation for anything in life knows that the journey is not just a means to an end. It is the defining characteristic of those ends.
My signature is edible. Go ahead, try some.
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