Quote Originally Posted by Xoo View Post
Killing one enemy repeatedly is not difficult, given you come prepared.

When I say 'prepared', I mean your tank has to do his best to keep hate off the Black Mage, Samurai, and Ranger (difficulty); Your Thief has to be quick with SATA and use status bolts (depth); Your mages have to monitor their output closely so as not to pull hate (difficulty); Your Red Mage should employ every applicable debuff to the mob while also serving as a backup healer and nuker (depth); The experienced Bard should be able to keep the action going without interruption (gameplay).

If you do not have a majority of these qualities in your group, then killing crabs over and over is going to be a long and painful process. Of course, killing the same mob repeatedly is what we do in this game now, so I'm not sure what point you're digging at.
Yeah other than repeating the same ~4 leves for grinding now there is 0 variety, the grind style of all games follows that model. Hence the name "grind" aka "work" aka "tedium" this is the price of progress.

OMG someone other than me talked about team strategy, that's awesome, sad really that this game still has none at all, button mash your way to the end. Solo-Combos do not show strategy, just an ability to mash buttons in order ...

Can we get some "team play" back?

Yes I know there's tanks/healers/DDs but they really don't perform as a team so much as a pack of ppl doin their own thing. Someday maybe ...