I wonder how SE is going to handle all this information they are being fed?
~FFXI was hard as hell and new players were hard to come by but those who did integrate played obsessively and subscribed for years
~Since the difficulty was turned to 11 they already had artifical time sinks just built into the core EXP system meaning more time to make and perfect their endgame content and expansions. Also it gave them great leeway in their development of content. Except for a single instance nothing they did was ever brutal enough to get an outcry from the players (Rot in hell AV)
~They tried a progressive more wider audience broaching EXP system in FFXIV and it died. It died screaming on fire and alone.
~To make it more casual friendly they removed much of what limited FFXI's leveling progression that while annoying gave the player respect for the dangers of the world. (Mobs not deaggroing, EXP loss on death, ect)
All signs point towards going back to what they know worked and had a loyal fanbase in. Yet they are not doing it. Makes me wonder if they were given some kind of number of subs they had to hit and without reaching it people are losing jobs. We already know they won't let it die. It is a FF title, they'll pay through the nose to fix it and make it a marginal success just to save the franchise reputation alone. Question is will they get greedy again and go for the Hard+Causal mode players working in harmony or submit to taking in lower subs but longer lasting fans?
~~~DO YOU HAVE ANY IDEA HOW FAST YOU WERE SCROLLING?~~~Don't forget to check out the Tail Option Thread. Vote for a brighter future for all Roegadyns!