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  1. #1
    Player

    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    928
    This, Riaayo, again, from page 1:
    Quote Originally Posted by Xoo View Post
    It's all about what I personally enjoyed and preferred. Challenge it may not necessarily have had, but if XI was easy, then this game is for mongoloids. No offense to any mongoloids in the community.
    (0)
    My signature is edible. Go ahead, try some.

  2. #2
    Player
    Riaayo's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Twin Adder
    Posts
    144
    Character
    Ria Ayo
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Xoo View Post
    This, Riaayo, again, from page 1:

    It's all about what I personally enjoyed and preferred. Challenge it may not necessarily have had, but if XI was easy, then this game is for mongoloids. No offense to any mongoloids in the community.
    Ifrit is like, baby's first raid encounter in terms of the mechanics WoW has been using for years, and it's still more interesting, engaging and complex than anything XI ever had.

    You know I see people from XI constantly say WoW is easy when they've never played it or only lvl'd and didn't raid on it, or that XIV is so much easier than XI... and yet I see people that talk like that get raped by eruptions on Ifrit all the time because they've never experienced other games or are just use to standing around mashing a macro on an XI boss.

    XI took forever to do everything and punished the hell out of you for any mistake and often even for no mistakes. This game doesn't take as long, but in all honesty probably has more challenge in some of its fights than XI ever did (but not by a whole lot yet).

    Comparing XI to, say, WoW (or other boss encounters in general), is like comparing walking 100 miles (XI) to walking 1 mile in knee-high mud. It's not that walking 100 miles is all that hard, it just takes forever. Walking through mud though? That's actually a pretty rough challenge. Both of these will deter people who "can't make the cut"... but most people who give up on the 100 miles are smart enough to not waste their time, while the people who give up on the mud just can't overcome the obstacle.

    All this said, XIV DOES need to be harder, but not "XI hard." It needs to be REAL hard, and I don't believe the XI community knows real hard as much as the hardcore WoW community does (not saying the casual crybaby WoW players do).
    (1)
    Last edited by Riaayo; 03-30-2012 at 06:23 AM. Reason: Quote messed up