Man, I kind of wish I played the Final Fantasy XI you're all talking about.
The one I played wasn't nearly as "hard" as you're claiming it to be.![]()
Man, I kind of wish I played the Final Fantasy XI you're all talking about.
The one I played wasn't nearly as "hard" as you're claiming it to be.![]()
OP: Careful you dont critisize them too in depth with real facts, i did and got my post deleted and a temp ban for 3 days. I hear what you are saying though but i doubt they will change it in the way you would like. good luck though.
I wasn't clear, actually. I meant you could accomplish most of the content playing two hours a day for several months. At any rate, whether that's hyperbole or not, my main point was in the first part of my post. And I think that much stands whether you want ffxi-esque content or not. The world has to feel more immersive for beginners if 2.0 is going to take off. I wish Yoshi best of luck in accomplishing this and I hope they haven't cut their deadline too short again.
I see alot of complaints about time sinks in FFXI and how leveling took so long. In my opinion, even if it is time consuming and considered a "time sink" for some things, for me it made it feel like more of an accomplishment. I remember first solo leveling with RL friends we all started the game together, we we're so happy to get to our subjobs. I completely agree with Xoo on gathering of EXP PTs now, its too easy. There was something awesome about gathering a solid group of good players and tearing through levels, where as if you had weak links in the PT it would show. And by tearing through levels I'm talking like 2-3 levels in 4-5 hours, some may say that's long but in the end when you get that 75 it's so much sweeter. The PTs in FFXIV are all like Abyssea, where in anyone can do it, just mash a bunch of buttons. I'm starting to like FFXIV, but nothing will ever get me back to that FFXI experience, if you were good in the community and made friends you could go a long way and have fun doing it. I still go back and YouTube "FFXI Recollection" probably about once a month LOL...
Yeah I played ffxi since it came out and then eventually went back and forth once this game came out and grew tired of abyssea and how easy the game had become and shut off my elf. I know people grew tired of how long it took to lvl up or camping those 24hhr HNM's, etc but there definitely was a sense of accomplishment in that game for so many things.. really everything.
Crafting to 100 and rest to 50, lvling all to 75 cap before abyssea, finishing Sky, Sea, Dynamis, Limbus. AF quests and on and on. I miss all that but then again needing to always have help for so many things or dual box got old so I dig some of the solo aspect of 14.
Don't go back. Trust me you will get really freakin bored after a few months cause you'll realize it's the same old stuff you always did. Well for me I start realizing that this is why I got bored in first place. Same stuff I did for all those years since game was released and it's just not that fun anymore. My acc't still there but turned off but I can't foresee me ever going back.
PLus most of my buddies on there quit. FFXI remains in my memories and in my photobucket account and that's where it will stay until they switch off the servers.
..and yes from a post earlier.. ffxi is nothing like it used to be in the first 4-5 years. It's so freakin easy now it's absurd and overpowered jobs. I think that's why it's easy for me to step away because I accomplished so much when it was much harder to play and I can't see anything topping those glory years.
Last edited by lvicious; 03-30-2012 at 02:12 AM.
I wish some empathetic developer who was a true fan of FFXI would bring it back to us in some form.
This is relevant. Not exactly the point, but relevant.
The OP has some nostalgia glasses and wishes to play XI. OK, that's cool. Go play XI, then.
Don't come in here saying XIV sucks and you desperately want it to be XI when XI is still totally there for you to play.
I'd rather have XIV be it's own unique entity, thanks very much.
Thiiiiis. FFXI was a game built on more fake difficulty than actual difficulty. Things took forever to do and often times you wiped just to a RNG-launched sequence of events rather than any actual screw-up by your players.
Playing correctly dictates you succeed and are rewarded for your hard work and efforts. I don't really understand the argument that the combo system is built for idiots just because it highlights the skills that will combo next... if it didn't highlight and you missed your ability, you'd have to wait for that "miss" to pop up or dig it out of your battle log with your eyes before executing your next skill. I'm just as tired of FFXI vets railing on so many of the MMO genre's improvements at the hands of WoW's addons as I am of Casual players complaining when fairly easy content or hard content is "too hard."
This game needs balance. It needs casual and hardcore content, it does not need just one or the other, and anyone who thinks that is the case is self-absorbed and selfish. Yoshi has already stated he wants to give content to EVERY type of player in this game, so just because it's not here now doesn't mean it won't be in the future. If that's not good enough then I do encourage you to stop playing and come back if and or when the game becomes a product you feel deserves your money (because that's how it's supposed to work).
But as the quote suggests, FFXI was not actually a HARD game at all, and I feel that people who played mostly or only FFXI without branching out to other MMOs are brainwashed into thinking it was the pinnacle of difficulty when it was pretty much the opposite. As someone who has played XI and WoW for years, I can tell you WoW presented more actual gameplay challenges and rewarded players more appropriately for the amount of time they spent playing rather than SE's system of throw a random number generator and a drop % on it and watch one idiot get it run 1 and a good player go 0/500. Yeah, that's great time spent to reward ratio. Would you work a job where you had a 5% chance at the end of the week to get your paycheck?
This game is currently utilizing boss mechanics that are actually interesting and require some thought. The problem is SE is not quite use to this so we see fights like Chim getting completely cheesed by mages standing in some sweet spot to avoid ALL the boss mechanics meant to make the fight engaging. That kind of BS is the community's fault and is what I have seen out of FFXI players from day 1... nothing but a fight to figure out where they can stand or be to not get hit by anything. As the game is now, I can't blame people because moving and casting, moving and dpsing, all suck at the moment from server lag. If SE fixes that in 2.0 however, I hope to see all this hug a wall cheese abolished too. Do you see people in Lord of the Rings all huddled in a corner casting spells at a boss 20 feet away, or do you see everyone out moving, dodging enemies and fighting? If you showed ANY non FF gamer a video of the way we fight enemies they would laugh at how pathetic it is. And XI was just as boring. WoW? Other mmos? Actually engaging.
Honestly if people think XI is the best game ever, it's still up and you can go back and play it. I'd love to see good ideas taken out of XI and implemented in this game, but a lot about XI needs to remain with XI.
I'd worry I've already said all these things on the forums but it seems common practice for people to say the same stuff over and over so guess I fit in.
Here you can watch what happen on XI and have even more nostalgia about it:
http://www.youtube.com/watch?feature...&v=579V8l7sl-8
I'm the Princess of the Night~~
|
![]() |
![]() |
![]() |
|