


This is the best explanation of the 2.0 that I've seen, well said. *claps*2.0 was never a carrot on a stick....ppl are just stupid. It was clearly stated they are remaking the game so that it is closer to the vision Yoshida had for it. More or less its a different game, this is just scrapped junk we get to play so our time and efforts weren't totally wasted. Also, they get funding to help cut down on their losses. The only connection 2.0 has to this game is some concepts, battle mechanics, and lore/story to a *degree*. As such ppl just need to treat it as a different game, and not a patch (which is what ppl are treating it as right now, a big patch).
They said pay or don't, the benefit of paying is that all your work will get transferred over to the new game, and there will be a connecting story so that ppl who *care* about story and lore are not alienated and left trying to explain why their character is suddenly in a new game. Its nothing like a carrot on a stick, you are just waiting for the release of a new game, which is exactly what 2.0 is, a new game...not a patch.
Yep. It's just that bad. Kind of like a negative appreciation post. Think of it as that monster turd you just dropped and can't help but tell all your friends about. Except in this case, it is a little different; All your friends were in the toilet with you...
Fine, fine points you have there.2.0 was never a carrot on a stick....ppl are just stupid. It was clearly stated they are remaking the game so that it is closer to the vision Yoshida had for it. More or less its a different game, this is just scrapped junk we get to play so our time and efforts weren't totally wasted. Also, they get funding to help cut down on their losses. The only connection 2.0 has to this game is some concepts, battle mechanics, and lore/story to a *degree*. As such ppl just need to treat it as a different game, and not a patch (which is what ppl are treating it as right now, a big patch).
They said pay or don't, the benefit of paying is that all your work will get transferred over to the new game, and there will be a connecting story so that ppl who *care* about story and lore are not alienated and left trying to explain why their character is suddenly in a new game. Its nothing like a carrot on a stick, you are just waiting for the release of a new game, which is exactly what 2.0 is, a new game...not a patch.![]()
Last edited by Xoo; 04-11-2012 at 08:54 AM. Reason: Country Grammar
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It's not like SE wasn't upfront about it.Ever feel like 2.0 is a carrot being dangled from a fishing line in front of your donkey face? Two words: "HEE HAW!!!" You guys wait for it. I've got better things to do than waste my time hoping and dreaming only to face a 50/50 chance of completely wasting my time for what might very turn out to be mediocre at best.
They need a new game engine and server structure to make the game they want to. Till then they're giving us what they can despite the fact they're going to delete most of it while developing a whole new game in tandem.
You're right, SE is making a gamble and taking some risks. But 2.0 is sink or swim so they've really got to impress people if they're going to turn this game around.
It's not like they could deny it either.It's not like SE wasn't upfront about it.
They need a new game engine and server structure to make the game they want to. Till then they're giving us what they can despite the fact they're going to delete most of it while developing a whole new game in tandem.
You're right, SE is making a gamble and taking some risks. But 2.0 is sink or swim so they've really got to impress people if they're going to turn this game around.
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My favorite NM to kill exp pts was guivre though *probably spelled wrong* but was that wyvern enemy in the tunnels you exp off the crabs at. Seemed to pop everytime I went exping there and had to pull around it which was entertaining..

I really liked this last part, it describes my feelings exactly. I played xi @ na launch, loved it for about 5-6 years. I have played most recent mmos, swtor, wow, rift, aion. I can't find that sense of adventure I loved about xi so much. Wow was fun, and I think it has a lot of really good qualities in an mmo, but I'm bored of it and find the community to be , for the most part, rude, impatient and out for themselves only....
I wish some empathetic developer who was a true fan of FFXI would bring it back to us in some form. I don't need the brand to enjoy the game, by any means. I need mystery, intrigue, challenge, depth and adventure to fill a void that was left by some of my most fond and fantastic memories in gaming.
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I've been off and on in xiv since launch. Restarted quite a few times. Only recently after 1.2 started playing again. Its small things that really bother me. An example, I was doing a level 30 leve just a few minutes ago. I don't like the way there is crystals all around each zone. I know they are pretty much exactly like all other mmos do, a "quest hub", although most other games use a city type area, or village, the concept is the same. But I feel like xiv didn't even try to disguise these "hubs" at all, and it breaks (omg, this word everyone loves to hate) immersion for me. I also was slightly annoyed at how every leve is almost the same. Kill X number of enemies (again, a very common mmo trend) but each time I kill a few, the music changes, one runs away, another 2-3 spawn (with no tactics to pull them, its always 100% link, I don't like that either, I enjoyed XI sneak/invis/scent agro detection the best out of any game i've played).
Each job only has a few abilities now, which I also feel is a little too easy. There is what, about 12-15 abilities per job. I know in games where you might have 20-30, you actually only use a few, but while the concept might be the same, having more choices gives me (an illusion maybe?) feeling of being more complicated. And I like that. When wow watered down their talent trees (in 3.0 i think) I didn't like that either. I enjoyed having 61 talent points with various ways to choose my skills, even though there was only 1-2 (optimal) uses for them, it felt more complicated.
I've seen a few mentions in this thread of this game being too easy now. While I can kind of agree on that, at the same time I have to disagree. I find myself looking things up online more often than should be imo. I don't even think playing this game (xi was the say way) is possible in full screen unless you have a second pc to look things up, or don't mind logging out often (small humor here). I've been recently doing some quests, and leveling professions. I asked some friends what I should level on to skill up. I asked them to not tell me exactly what to make, but more how to find out from the game, what I should be doing. They were like "huh? i have no idea lol". Look recipes up online was the most common advice I got. It may have worked in xi, and again, I loved that game. But to not have thing like, a recipe book, or something of the sort, today, at this point in gaming where I would think games have evovled over time, feels like buying a car but they forgot to put wheels on it.
I never found the sense of adventure and exploring in other mmos that I did in xi, and I can't find it here yet either. I'm by no means a "vet" of this game, my highest level being 33 atm, but I do feel like I am having to try to like the game, and overlook the many things I find that I don't like, just to continue on. Small things in the programming really leave me feeling "wtf where they thinking?". Another example, distrubiting attribute points. I like the concept, it seems to work, but why on earth can't I do it while i'm mounted, or keep moving? It really makes me feel like the programming itself is very amature.

I really wanted to /quote the whole thing but 2 walls of text i a single post seems wrong ......Its small things that really bother me. An example, I was doing a level 30 leve just a few minutes ago. I don't like the way there is crystals all around each zone. I know they are pretty much exactly like all other mmos do, a "quest hub", although most other games use a city type area, or village, the concept is the same. But I feel like xiv didn't even try to disguise these "hubs" at all, and it breaks (omg, this word everyone loves to hate) immersion for me. I also was slightly annoyed at how every leve is almost the same. Kill X number of enemies (again, a very common mmo trend) but each time I kill a few, the music changes, one runs away, another 2-3 spawn (with no tactics to pull them, its always 100% link, I don't like that either, I enjoyed XI sneak/invis/scent agro detection the best out of any game i've played).
Each job only has a few abilities now, which I also feel is a little too easy. There is what, about 12-15 abilities per job. I know in games where you might have 20-30, you actually only use a few, but while the concept might be the same, having more choices gives me (an illusion maybe?) feeling of being more complicated. And I like that. When wow watered down their talent trees (in 3.0 i think) I didn't like that either. I enjoyed having 61 talent points with various ways to choose my skills, even though there was only 1-2 (optimal) uses for them, it felt more complicated.
...
I have to agree, they made the whole levequest process like they were trying to cater to 8 year olds, there is no variety but the goal is always pretty much exactly the same, Kill X mobs @<pos> >>> gate back >>> repeat. As much as this hurts me to say, at least in WoW/Rift/SwtOR/[Fill in more of the same]/STO you'd get quests(some repeatable) in a town/city and go out to do them, it was a little more immersive than go to town have someone jot stuff in my notebook then > tele > kill > tele > kill.
On the abilities front, again gear for 8 year olds, if a 16 year old picks up a game and can remember the 284 different combos (Darksiders/Dante's Inferno/[fill in more]) then even if you want to cater to them you don't have to dumb it down to 1 ability every 4 levels, which @80 is only 20 abilities for your main. Really in XI(don't get mad, I referenced 7 other games already) the ~80 spells and abilities you had as a 75 mage or /mage made things more interesting. I'm not saying I/we need/want 80, but I for one think that more than 20 is a must, IDC if they don't fit onto a hotbar, they shouldn't have to be on a hotbar for me to use /ac "kick ass ability" <t>. I know I know typing is hard, and little clickable pictures make it easy, and menus with a mouse/kbd require that you use the cursor keys for something other than moving the camera. That still doesn't mean we need these super limited choices, a BLM that has to either cast AoE or wait for a combo (not hard just an example) or on that one boss that's only weak to "wind" we have to rely on a whm to DD or a blm using whm spells that can't combo and aren't all available because having a full array of spells both single target and AoE, or being able to switch between single and AoE, would just be too many abilities for a person to manage...
XIV Pad: http://xivpads.com/?Elasandria-Servion-Hyperion
Linkshell: http://sd-is.guildwork.com
Rig: https://www.dropbox.com/sc/jv56yukhpi7413q/gQTzd-DS9y
FX-8150 @4.1GHz; 8Gigs ripjaws @1600; OCZ Vertex 3 128GB SSD; WDC 1TB HDD;
XFX Radeon HD 7970;
Been visiting the FFXI forums, and the first page is full of people going back to the game. I've met a handful ingame that have recently returned and/or created a new character. The game still has a heart beat.![]()
My signature is edible. Go ahead, try some.
nice, give me your in game name and ill change over to your sever
Too many long ass posts for me on this thread, Bai!
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