Quote Originally Posted by Valic View Post
I disagree on the latter half of your post though... Shadow wall is outstanding and makes a noticeable difference when properly used. You should use it as frequently as possible considering it's like every other tank's mitigation, a whole 15 seconds of 30% mitigation. Personally I like TBN's barrier effect and how it was perceived in SB's release trailer.
Well when I said it's used infrequently, I'm mainly looking at the cooldown of it (120 seconds) when compared to something like tbn, that difference just naturally means you're not going to press shadow wall nearly as much as the other which is why I would love to hear it more often (on tbn) than you currently do

Quote Originally Posted by Brannagh View Post
I was thinking about this thread while I was playing gunbreaker yesterday, and it really made me wish the invulns had a persistent visual effect. Hallowed Ground and Superbolide have their cast animations, and then you're just blandly invulnerable with no queue to signified it has ended.

From a tank perspective, this is unsatisfying because you don't get that little visual reward for being an untouchable wall of protection. However, from my experiencing capping SCH and leveling WHM, damn would it be cool to have a clear visual indicator when those abilities are active and when they drop off. It feels like a win-win suggestion. Added flavor for tanks, QoL for healers.
To be fair, you do at least do get that "invulnerable" sound effect when mobs hit you during this which I'm a fan of, very similar to the protect sound.

That does remind me though, white mage and ast both get super noticeable visual indicators when they're using their level 80 abilities with the cool wings/constellation and all, no reason to not give that to tanks tbh, definitely cool and helpful.