I was thinking about this thread while I was playing gunbreaker yesterday, and it really made me wish the invulns had a persistent visual effect. Hallowed Ground and Superbolide have their cast animations, and then you're just blandly invulnerable with no queue to signified it has ended.

From a tank perspective, this is unsatisfying because you don't get that little visual reward for being an untouchable wall of protection. However, from my experiencing capping SCH and leveling WHM, damn would it be cool to have a clear visual indicator when those abilities are active and when they drop off. It feels like a win-win suggestion. Added flavor for tanks, QoL for healers.

I main DRK, and now I'm in love with the idea that dark energy should ooze off of me, the way it does off my shadow clone, if Living Dead gets activated, or that Gunbreakers should sit in a cool looking dome while Superbolide ticks down.