heavy agree on this, the one thing i haven't liked about tanking is not really feeling rewarded for mitigating properly, a buster comes, you use a mitigation spell, and that's it, you don't really get upfront rewards for doing it or satisfaction.

that is atleast the one thing i do like about current drk, is that it rewards you for mitigating not only by taking less damage, but you get the little noise when the shield breaks in combination with the lit up spells, that's good and i wish the other tanks had something similar to this, any kind of reward system that does actually give you things for mitigating. aside from that exception, tanks at the moment really just feel like simplified blue dps that press a random generic slap on ability whenever a buster comes.

as a side note, one minor thing i would love to see changed about drk is maybe putting shadow wall's sound effect + visual animation on tbn instead. shadow wall is such a satisfying ability to use because of the sound effect + animation but is sadly used infrequently and has no flavor beyond that since it's just flat mitigation. overall i think the sound/animation for it would fit much better and i'd think it would make more sense to put the meatier sound effect on the core focus of the job, tbn currently has a pretty weird animation and quiet/generic sound effect