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  1. #1
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90

    PLDs: You have Clemency for a reason.

    So, I just did a Holminster Switch with a speedrunner paladin. I'm a 72, not Sych'd SCH.

    First pull, she mashes Sprint and proceeds to grab the first three pulls right out of the gate without even seeing what kind of healer she has.

    Just as she's approaching the 3rd group, I lay down a Sacred Soil. She gets the 3rd group, turns around, and this is like 3-4 seconds after the Sacred Soil was already there, proceeds to stand outside the Sacred Soil and pop Hallowed Ground.

    That's awesome. Thanks for wasting my Aetherflow, not like that's an infinite resource or something.

    Anyhow, long story short, we wipe.

    Get back up, and we proceed to the first boss, I didn't get hit with a single mechanic, healed the fight perfectly.

    Get back to pulls, and again, she wipes us a 2nd time by overpulling, same crap as before. Only this time, it wasn't a hallowed ground, it was just her chainpulling and deciding that a two group pull was an awesome idea while Aetherflow was on cooldown. Awesome. What am I supposed to heal you with, kind words?

    So we wipe, get back up, get to the 2nd boss. Again, I didn't get hit with a single mechanic, and we proceed to easily beat the boss, without a hitch.

    After the 2nd boss, she decides it's a really great idea to do a 2-group pull, and pop Hallowed Ground first thing. That's fine and all, until we get to the part where the DPS were taking their time killing the mobs, and I wound up blowing an Excog, Sacred Soil, and two Lustrates.

    Add that up. That's 4 Aetherflow. Surely she saw the two Lustrates popping up on her screen, and if she glanced up, she would have seen the "II" beside my name, which means I had to have just used Aetherflow, right? Her Hallowed Ground is down?

    What does she do?

    She mashes Sprint and grabs the next two sets. Here I am, two Aetherflow charges, Aetherflow itself is on cooldown, Excog is on Cooldown, and I'm going "Um... I'm not sure what I'm supposed to use to actually keep you alive."

    We die, and we run back, and she pulls that same group again. Thankfully this time, everything isn't on cooldown, we kill the group, and go to the last boss, and yet again, effortlessly win (again didn't get hit with a single mechanic).

    Not once did she cast Clemency the entire dungeon, and in that last pull, she lingered around the 20k HP mark, she had PLENTY of time to cast Clemency and she should have seen that I was struggling to keep her alive for a few precious seconds. Did she cast Clemency?

    Of course not.

    She casted Holy Circle.

    She would rather die than cast Clemency.

    EDIT: I am not going to sit here and say I am without fault, as after the first wipe I got flustered, and I had neglected a button or two, but hot damn, if you wipe on a 3 group pull at the beginning of the dungeon, don't you think you should slow down and/or assist a little with Clemency? Is Holy Circle really THAT freaking important in a leveling dungeon? Seriously, now.
    (11)
    Last edited by Maeka; 12-18-2019 at 01:30 PM.

  2. #2
    Player
    Jukebox12's Avatar
    Join Date
    Jan 2016
    Posts
    376
    Character
    Juke Fm
    World
    Behemoth
    Main Class
    Dark Knight Lv 73
    Are you just use aetherfloq for lustrate or are you ecig and aldo while using your fairy it ain't hard to heal tanks as such. Also yes holy spirit is important
    (8)

  3. #3
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Jukebox12 View Post
    Are you just use aetherfloq for lustrate or are you ecig and aldo while using your fairy it ain't hard to heal tanks as such. Also yes holy spirit is important
    I was using Adlo, Lustrate, Excog, Sacred Soil, Tactics+Adlo, pretty much every button I could find that would put out healing.

    3 groups is just too much for a non-sync SCH, especially right out of the gate. I will admit I did forget about Fey Union, but again. First pull of the dungeon, faerie gauge starts at 0 so that isn't going to help much.

    And if it comes between keeping yourself alive and doing a little DPS, keeping yourself alive is going to be more important. If she had casted a Clemency during that last pull, we wouldn't have wiped. No Wipe > Wipe. One less DPS spell here-and-there is not going to make-or-break the dungeon.
    (2)

  4. #4
    Player
    aodhan_ofinnegain's Avatar
    Join Date
    Nov 2017
    Posts
    545
    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Tbf, if the paladin pulls to the wall right out the gate, you should have expected Hallowed Ground so Sacred Soil loss was on you.

    Not like the paladin can see you hotbars, so how are they suppose to know it's just gone on CD, tanks aren't mind readers.

    Next bit though I find very hard to believe you, if I'm not mistaken you can't chain pull mobs after the second boss Holminister Switch, they are gated by the pack previous, but there may be an exception with first and second pack, then it is a series of small packs one at a time.

    Tbh if packs are living long enough that you're blowing extra resources, high chance it's probably down to bad DPS. In which case, Holy Circle becomes even more vital to compensate for the missing DPS that clemency is just not gonna make the difference. If this was any other tank...they would be spamming AoE and would do little to no self healing at 72.

    As long as tanks cycle through cooldowns, keeping their rotations flowing, and following basic tanking, then the rest falls on the party to do their part. But you should never expect a paladin to Clemency, if they do it's a little stress off, but otherwise, in AoE, Holy Circle is too good to trade for a Clemency, and on ST very little reason why a healer can't keep the tank alive.
    (22)

  5. #5
    Player
    AriaEnia's Avatar
    Join Date
    Dec 2014
    Posts
    599
    Character
    Aria Elunia
    World
    Adamantoise
    Main Class
    Conjurer Lv 90
    Tbh It's hard when I use clemency, some healers get offended, "you know I can heal right?" <- an actual word said to me when I used clemency cuz all of my defensive skills were on cooldown due to a dancer refused to use AOE killing packs in Akademia Anyder.
    (8)

  6. #6
    Player
    Pepsi_Plunge's Avatar
    Join Date
    Nov 2018
    Location
    Limsa Lominsa
    Posts
    927
    Character
    Pepsi Plunge
    World
    Lich
    Main Class
    Gunbreaker Lv 80
    As a PLD you are usually not supposed to use Clemency in a dungeon as long as your healer is alive. Also Holminster Switch is practically a wall-to-wall-pulling dungeon because the walls are not that far away and the packs aren't that big between the walls. Even in the big room the next set of mobs will only appear when the last set died. Assuming that you and your group wasn't undergeared it shouldn't be a problem to keep the tank alive if they also use their CDs well.

    But using Clemency really shouldn't be necessary.
    (11)

  7. #7
    Player
    E4EO's Avatar
    Join Date
    Jul 2019
    Location
    Gridania
    Posts
    306
    Character
    Samuel Wolcott
    World
    Leviathan
    Main Class
    Gunbreaker Lv 100
    As others have said PLD’s aren’t meant to use clemency unless the healer is dead, in any other case it’s a waste of MP that can be better used on damage spells while your healer focuses on well, healing. The AOE spell is gonna contribute to a shorter pull and thusly less time worrying about if the tank will die, while Clemency will just consume MP for what a healer could do in its place.

    And has a healer, I find it best to just spam your basic GCD heal (Physick, Cure, Benefic) during super pulls while a regen is up, the SCH’s fairy might as well be a regen in this case.

    (Not to mention that using Clemency willy nilly isn’t always a good thing as that PLD might as well be saying to the healer in chat that, “you’re not good enough to heal me, so I’ll heal myself” or something else similarly demeaning, at least this is what I think.)
    (4)

  8. #8
    Player
    KalinOrthos's Avatar
    Join Date
    Jul 2017
    Posts
    558
    Character
    Kalin Orthos
    World
    Mateus
    Main Class
    Gunbreaker Lv 80
    Red Mages, you have Vercure. Use it.
    (16)

  9. #9
    Player
    RicaRuin's Avatar
    Join Date
    Jul 2016
    Location
    Ishgard
    Posts
    2,671
    Character
    Rica Elak'ha
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by KalinOrthos View Post
    Red Mages, you have Vercure. Use it.
    Summoners, you have Physick. Use it.
    (21)

    I'm taking Lore way too seriously. And I'm not sorry about that.

  10. #10
    Player
    KalinOrthos's Avatar
    Join Date
    Jul 2017
    Posts
    558
    Character
    Kalin Orthos
    World
    Mateus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by RicaRuin View Post
    Summoners, you have Physick. Use it.
    Funny thing, I was about to list gunbreakers in pir irony-off, but Aurora is oGCD and acts more as a smoothing tool for them, so I don't think it counts.

    However.

    SMN, you have Firebird Stance. Keep the raid alive.
    (4)

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