
Originally Posted by
Deusteele
The issue with Necromancy in FF XIV is that the lore behind it isn't; Corpse + Magic= Magically Animated Corpse.
But rather it is; Corpse + Local Equivalent to a Demon= Demonically Possessed Corpse.
Yes the first has voidsent. The gremlins are a kind of voidsent that may have hitched a ride with the Crystal Tower. I image all the shards have some problem with voidsent since all the shards are linked to each other.
In the larger lore of Final Fantasy Warriors of Darkness aren't uses of darker magics or other evil powers. They are Warriors who chose to stand against the power of Light when it goes out of control and threatens the world.
Edit: To be pedantic, we've been to the 13th shard. It was the final part of the Crystal Tower raid.
You are totally correct on all points - the gremlins in the First are not actually native to the First at all but only arrived with the Crystal Tower (a Lakeland sidequest revealed that). It makes you wonder what other creatures (both living and aetheric) may have also caught a lift from the Eighth Umbral Era Source to the First with it....
Also, the First does have other Voidsent as well - the tank role quests dealt with that (
specifically, prior to the Flood of Light, the former Kingdom of Voeburt's court mage was dabbling in voidsent summoning as a way of destablizing the kingdom so he could seize the throne, he was the one responsible for spreading the 'sickness' around the kingdom, turning innocents into voidsent demons while at the same time pretending to be helping Branden and the royal family find the cause of the problem.
The court mage's duplicity eventually is revealed, but at the cost of Voeburt's Princess Saludia being turned into a Voidsent demon herself, requiring Branden along with Ardbert and the rest of his party to put her out of her misery (after dealing with that damn court mage of course).
There are still some remaining voidsent from this incident found in places around Il Mheg, but the Flood of Light and the fae mostly drove them into whatever shadows they could find to the point they were virtually forgotten, the Sineaters naturally becoming a much more greater problem.
And yes, what is left of the Thirteenth is the World of Darkness, aka the Void.

Originally Posted by
AutumnHarvestwind
yea i would to have a dark-healing class with dark-knight. using drain abilities from mobs to heal the party would be very neat, with a starter on a self-drain ability.
That's technically what the original version of THM in the original version of FFXIV was like (version 1.0), it was a spellcaster that involved using Astral and Umbral aligned magic to heal by draining health and mana from the enemy and inflicting negative status effects - alas it was completely redesigned to be a better fit for BLM when the battle system was restructured and Jobs were added in the 1.20 patch.
Thus THM lost the drain healing (CNJ becoming the dedicated healer) and the negative status effects were mostly eventually given to ACN in ARR and THM became a fire, ice and lightning spellcaster instead (those spells originally being CNJ spells), the remaining legacy of the 'old THM' being the Astral/Umbral alignment shift mechanic for it's spells. And SE retained this into ARR which is the version of THM we have today.
Hence I do not see SE ever going back to that idea, it's in FFXIV's dark past that SE are very eager to move away from I'm sorry to say.