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Thread: Necromancy?

  1. #1
    Player
    AutumnHarvestwind's Avatar
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    Necromancy?

    I was wondering since we have shadowbringers, do you think the possibility of a conjurer and/or whitemage straying off the path of light so much they do some kind pseudo-necromancy?

    i dont know much about the lore anymore, but considering white magic can be bad in large numbers with a dungeon based off a "wedding", i was wondering if ffxiv would ever formaly introduce it as a job or major plot point.
    like im going off the whole idea light = good and dark = bad being deconstructed in this expansion.
    thoughts?
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    Last edited by AutumnHarvestwind; 01-23-2020 at 04:48 AM.

  2. #2
    Player
    Wyssahtyn's Avatar
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    Saika Kinoshita
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    In so far as I can recall off the top of my head, necromancy in the XIV universe typically involves voidsent possessing the corpse or alchemy, not white magic or conjury. Also there's the thaumaturges in the Order of Nald'thal, but we don't talk about that. There also isn't really like a "path of light" thing for them. They're not holy mages after all. Furthermore Edda wasn't a white mage, just a conjurer and was, as far as I can recall, misled into thinking she could resurrect her dead fiance by voidsent. Or that one dude in PotD. One of the two, I forget which. Could have been Ascians like everything else too ¯\_(ツ)_/¯
    (8)

  3. #3
    Player Theodric's Avatar
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    Matthieu Desrosiers
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    Necromancy is generally frowned upon, since it often results in things coming back 'wrong'. With that said, I think it'd make for a pretty cool job in the future as other MMO's have managed to make it work out well and the game would benefit from offering something darker as a playable job - even if meant being a secretive limited job. A full job would be my preferred route, though. Still there's plenty of appetite for such things as the popularity of Demon Hunters, Death Knights and Warlocks in World of Warcraft show - to say nothing of the equivalents in other MMO's/single player RPG's.
    (4)

  4. #4
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    Lauront's Avatar
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    If they found a way to justify it satisfactorily lorewise, I'd be all for it as either a dps or a dark healer.
    (2)
    When the game's story becomes self-aware:


  5. #5
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    Pepsi_Plunge's Avatar
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    There is a thread about this like every week. Just use the search function.
    (5)

  6. #6
    Player
    AutumnHarvestwind's Avatar
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    Quote Originally Posted by Theodric View Post
    Necromancy is generally frowned upon, since it often results in things coming back 'wrong'. With that said, I think it'd make for a pretty cool job in the future as other MMO's have managed to make it work out well and the game would benefit from offering something darker as a playable job - even if meant being a secretive limited job. A full job would be my preferred route, though. Still there's plenty of appetite for such things as the popularity of Demon Hunters, Death Knights and Warlocks in World of Warcraft show - to say nothing of the equivalents in other MMO's/single player RPG's.
    yea i would to have a dark-healing class with dark-knight. using drain abilities from mobs to heal the party would be very neat, with a starter on a self-drain ability.
    (1)

  7. #7
    Player
    AutumnHarvestwind's Avatar
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    Like the first poster maybe it wouldn't be true necromancy and follow voidsent rules. I was thinking about this considering [spoil] eden has what appears to be voidsent in the empty???? [/spoil] that if we ever get an expansion that allows us travel to the 13th shard we have something of that nature...
    having a healing class as necromancy would be really cool. lol what would you feel it would contribute lore-wise?
    (1)

  8. #8
    Player
    Deusteele's Avatar
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    Qarin Lor'rissan
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    The issue with Necromancy in FF XIV is that the lore behind it isn't; Corpse + Magic= Magically Animated Corpse.
    But rather it is; Corpse + Local Equivalent to a Demon= Demonically Possessed Corpse.

    Yes the first has voidsent. The gremlins are a kind of voidsent that may have hitched a ride with the Crystal Tower. I image all the shards have some problem with voidsent since all the shards are linked to each other.

    In the larger lore of Final Fantasy Warriors of Darkness aren't uses of darker magics or other evil powers. They are Warriors who chose to stand against the power of Light when it goes out of control and threatens the world.

    Edit: To be pedantic, we've been to the 13th shard. It was the final part of the Crystal Tower raid.
    (8)
    Last edited by Deusteele; 01-23-2020 at 07:52 AM.

  9. #9
    Player Theodric's Avatar
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    It could be easily justified as there being a necessity to understand and counter necromancy as a growing threat. Much like how it works in other MMO's such as World of Warcraft when it comes to its versions of darker arts. It wouldn't the first forbidden power that the player character makes use of during the course of their adventure and with the likes of Y'shtola having used forbidden spells in order to cheat death not only for herself but for the sake of her allies as well then the lines between what is acceptable and what isn't become quite blurred.

    It'd make for some interesting story elements if handled well and further broaden the game's appeal in the process. Especially when the game starts to move away from Hydaelyn and the limitations the Blessing of Light/Echo bring with them!
    (1)

  10. #10
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    Quote Originally Posted by Theodric View Post
    Especially when the game starts to move away from Hydaelyn and the limitations the Blessing of Light/Echo bring with them!
    Indeed, it'll unleash their creative powers!
    (1)
    When the game's story becomes self-aware:


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