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Thread: Necromancy?

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  1. #1
    Player
    AutumnHarvestwind's Avatar
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    Necromancy?

    I was wondering since we have shadowbringers, do you think the possibility of a conjurer and/or whitemage straying off the path of light so much they do some kind pseudo-necromancy?

    i dont know much about the lore anymore, but considering white magic can be bad in large numbers with a dungeon based off a "wedding", i was wondering if ffxiv would ever formaly introduce it as a job or major plot point.
    like im going off the whole idea light = good and dark = bad being deconstructed in this expansion.
    thoughts?
    (2)
    Last edited by AutumnHarvestwind; 01-23-2020 at 04:48 AM.

  2. #2
    Player
    Wyssahtyn's Avatar
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    Saika Kinoshita
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    In so far as I can recall off the top of my head, necromancy in the XIV universe typically involves voidsent possessing the corpse or alchemy, not white magic or conjury. Also there's the thaumaturges in the Order of Nald'thal, but we don't talk about that. There also isn't really like a "path of light" thing for them. They're not holy mages after all. Furthermore Edda wasn't a white mage, just a conjurer and was, as far as I can recall, misled into thinking she could resurrect her dead fiance by voidsent. Or that one dude in PotD. One of the two, I forget which. Could have been Ascians like everything else too ¯\_(ツ)_/¯
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  3. #3
    Player Theodric's Avatar
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    Matthieu Desrosiers
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    Necromancy is generally frowned upon, since it often results in things coming back 'wrong'. With that said, I think it'd make for a pretty cool job in the future as other MMO's have managed to make it work out well and the game would benefit from offering something darker as a playable job - even if meant being a secretive limited job. A full job would be my preferred route, though. Still there's plenty of appetite for such things as the popularity of Demon Hunters, Death Knights and Warlocks in World of Warcraft show - to say nothing of the equivalents in other MMO's/single player RPG's.
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  4. #4
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    AutumnHarvestwind's Avatar
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    Quote Originally Posted by Theodric View Post
    Necromancy is generally frowned upon, since it often results in things coming back 'wrong'. With that said, I think it'd make for a pretty cool job in the future as other MMO's have managed to make it work out well and the game would benefit from offering something darker as a playable job - even if meant being a secretive limited job. A full job would be my preferred route, though. Still there's plenty of appetite for such things as the popularity of Demon Hunters, Death Knights and Warlocks in World of Warcraft show - to say nothing of the equivalents in other MMO's/single player RPG's.
    yea i would to have a dark-healing class with dark-knight. using drain abilities from mobs to heal the party would be very neat, with a starter on a self-drain ability.
    (1)

  5. #5
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    Lauront's Avatar
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    If they found a way to justify it satisfactorily lorewise, I'd be all for it as either a dps or a dark healer.
    (2)
    When the game's story becomes self-aware:


  6. #6
    Player
    AutumnHarvestwind's Avatar
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    Like the first poster maybe it wouldn't be true necromancy and follow voidsent rules. I was thinking about this considering [spoil] eden has what appears to be voidsent in the empty???? [/spoil] that if we ever get an expansion that allows us travel to the 13th shard we have something of that nature...
    having a healing class as necromancy would be really cool. lol what would you feel it would contribute lore-wise?
    (1)

  7. #7
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    Pepsi_Plunge's Avatar
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    There is a thread about this like every week. Just use the search function.
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  8. #8
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    Deusteele's Avatar
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    The issue with Necromancy in FF XIV is that the lore behind it isn't; Corpse + Magic= Magically Animated Corpse.
    But rather it is; Corpse + Local Equivalent to a Demon= Demonically Possessed Corpse.

    Yes the first has voidsent. The gremlins are a kind of voidsent that may have hitched a ride with the Crystal Tower. I image all the shards have some problem with voidsent since all the shards are linked to each other.

    In the larger lore of Final Fantasy Warriors of Darkness aren't uses of darker magics or other evil powers. They are Warriors who chose to stand against the power of Light when it goes out of control and threatens the world.

    Edit: To be pedantic, we've been to the 13th shard. It was the final part of the Crystal Tower raid.
    (8)
    Last edited by Deusteele; 01-23-2020 at 07:52 AM.

  9. #9
    Player
    Enkidoh's Avatar
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    Quote Originally Posted by Deusteele View Post
    The issue with Necromancy in FF XIV is that the lore behind it isn't; Corpse + Magic= Magically Animated Corpse.
    But rather it is; Corpse + Local Equivalent to a Demon= Demonically Possessed Corpse.

    Yes the first has voidsent. The gremlins are a kind of voidsent that may have hitched a ride with the Crystal Tower. I image all the shards have some problem with voidsent since all the shards are linked to each other.

    In the larger lore of Final Fantasy Warriors of Darkness aren't uses of darker magics or other evil powers. They are Warriors who chose to stand against the power of Light when it goes out of control and threatens the world.

    Edit: To be pedantic, we've been to the 13th shard. It was the final part of the Crystal Tower raid.
    You are totally correct on all points - the gremlins in the First are not actually native to the First at all but only arrived with the Crystal Tower (a Lakeland sidequest revealed that). It makes you wonder what other creatures (both living and aetheric) may have also caught a lift from the Eighth Umbral Era Source to the First with it....

    Also, the First does have other Voidsent as well - the tank role quests dealt with that (
    specifically, prior to the Flood of Light, the former Kingdom of Voeburt's court mage was dabbling in voidsent summoning as a way of destablizing the kingdom so he could seize the throne, he was the one responsible for spreading the 'sickness' around the kingdom, turning innocents into voidsent demons while at the same time pretending to be helping Branden and the royal family find the cause of the problem.

    The court mage's duplicity eventually is revealed, but at the cost of Voeburt's Princess Saludia being turned into a Voidsent demon herself, requiring Branden along with Ardbert and the rest of his party to put her out of her misery (after dealing with that damn court mage of course).
    There are still some remaining voidsent from this incident found in places around Il Mheg, but the Flood of Light and the fae mostly drove them into whatever shadows they could find to the point they were virtually forgotten, the Sineaters naturally becoming a much more greater problem.

    And yes, what is left of the Thirteenth is the World of Darkness, aka the Void.

    Quote Originally Posted by AutumnHarvestwind View Post
    yea i would to have a dark-healing class with dark-knight. using drain abilities from mobs to heal the party would be very neat, with a starter on a self-drain ability.
    That's technically what the original version of THM in the original version of FFXIV was like (version 1.0), it was a spellcaster that involved using Astral and Umbral aligned magic to heal by draining health and mana from the enemy and inflicting negative status effects - alas it was completely redesigned to be a better fit for BLM when the battle system was restructured and Jobs were added in the 1.20 patch.

    Thus THM lost the drain healing (CNJ becoming the dedicated healer) and the negative status effects were mostly eventually given to ACN in ARR and THM became a fire, ice and lightning spellcaster instead (those spells originally being CNJ spells), the remaining legacy of the 'old THM' being the Astral/Umbral alignment shift mechanic for it's spells. And SE retained this into ARR which is the version of THM we have today.

    Hence I do not see SE ever going back to that idea, it's in FFXIV's dark past that SE are very eager to move away from I'm sorry to say.
    (5)
    Last edited by Enkidoh; 01-23-2020 at 11:15 AM.
    Quote Originally Posted by Rannie View Post
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    Venat was right.

  10. #10
    Player
    Grimr's Avatar
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    Quote Originally Posted by Enkidoh View Post
    /snip
    Technically we used to have physick and later on drain. Though i personally missed out on using triplecast drain /sigh. Lore wise i only see it happening as a thurmaturge choice like how arcanist can go summ or sch. But it's debatable. It deals a lot with voidsent from what we've seen and therefore a BLM choice.

    Gremlins are more annoyances that anything. After amourot i have a mind to reclassify all those soulkin as voidsent. But for now i'll stick with larger variety Diabolos,Cloud Of Darkness, Cthulan(void ark boss), etc etc
    (2)

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