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  1. #11
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by TReasyLG View Post
    I understand this but the problem is is I liked bard and was turned off by the procs I can’t force myself to play another life I’m not interested in nor want to play currently I play red mage and the procs tho I hate it is manageable so no complains there I wish they make this a reality for the rest
    BRD has always had procs—before the Stormblood rework, it was only Bloodletter/Rain of Death resets at a rate of 50% per critical DoT tick after one gained the River of Blood trait. Small, but it was still there. Honestly, the added procs of Pitch Perfect and Refulgent Arrow in SB made the job more interesting. Especially since they took away a lot of its oGCDs (e.g., Blunt Arrow, [damage-dealing] Repelling Shot, Flaming Arrow) and its buff rotation. Procs made the job more than just “Heavy Shot spam with Iron Jaws every 30 seconds”.

    It’s fine if it’s not your taste—but perhaps you should try something that is more of your taste rather than ask for the job to basically be dumbed down even more than it has been in Shadowbringers. Perhaps you should look at MCH—they don’t have RNG or random procs, and I’ve heard that the ShB reworks is actually very good. It’s a physical ranged, like BRD, so perhaps it will be more your style than something like DRG.

    Honestly, I think BRD’s RNG may be more apparent with its 40% fixed Repertoire now—and with the fact that sub-60 drops it down to 20% (like, why. Just why. I still don’t understand the reasoning behind that). Since there is no longer any way to manipulate it and increase its generation rate like there was in Stormblood. However, that was the developer’s solution to fix the job’s power creep—something that did need to be addressed last expansion.
    (2)
    Last edited by HyoMinPark; 02-17-2020 at 08:24 PM.
    Sage | Astrologian | Dancer

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    Hyomin Park#0055

  2. #12
    Player
    Gruntler's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    317
    Character
    Kawaiian Punch
    World
    Faerie
    Main Class
    Red Mage Lv 90
    If you don't llike procs, play one of the dozen jobs that doesn't have procs. Be a tank. Be a monk, samurai, or dragoon. Be a summoner or black mage. Be a healer. Be a machinist.

    You have options, take one.
    (0)

  3. #13
    Player Mhaeric's Avatar
    Join Date
    Apr 2012
    Location
    Vancouver, BC
    Posts
    2,141
    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    The MCH rework in ShB is indeed good, and got rid of procs entirely. I definitely recommend it if you're interested in a highly mobile ranged dps without procs.

    I disagree that RDM is heavily proc based, at least compared to DNC/BRD. It's somewhere in the middle of how impactful procs are to a job's damage consistency. E.g. I can run a du.geon as Dancer and have less than my usual dps due to sheer bad luck with procs and vice versa, but I always get
    very consistent dps numbers with my RDM.
    (0)

  4. #14
    Player
    3ureka's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    51
    Character
    T'kala Moonlithe
    World
    Jenova
    Main Class
    Monk Lv 80
    Quote Originally Posted by Gruntler View Post
    If you don't llike procs, play one of the dozen jobs that doesn't have procs. Be a tank. Be a monk, samurai, or dragoon. Be a summoner or black mage. Be a healer. Be a machinist.

    You have options, take one.
    fixed that for you
    (0)

  5. #15
    Player
    TReasyLG's Avatar
    Join Date
    Jun 2016
    Posts
    14
    Character
    Grimm Zaraki
    World
    Ragnarok
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Iscah View Post
    You need to press "reply with quote". The plain "reply" button does nothing to connect your post to the other one, and I'm not sure why we have it.
    Thank you very much I almost never use the forums x)
    (0)

  6. #16
    Player
    TReasyLG's Avatar
    Join Date
    Jun 2016
    Posts
    14
    Character
    Grimm Zaraki
    World
    Ragnarok
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Gruntler View Post
    If you don't llike procs, play one of the dozen jobs that doesn't have procs. Be a tank. Be a monk, samurai, or dragoon. Be a summoner or black mage. Be a healer. Be a machinist.

    You have options, take one.
    I’ve seen those options and it was the reason why I picked Bard and it’s also the reason why I made the post for these changes now if your worried about “dumbing down the job” I personally don’t feel like that would be true as the procs are just random chance it’s literally a nuisance it’s just not needed overall If anything needs changing it should be able to use the skill and have without the proc then have it proc to do more damage not completely greyed out this imo is the better option
    (0)

  7. #17
    Player
    TReasyLG's Avatar
    Join Date
    Jun 2016
    Posts
    14
    Character
    Grimm Zaraki
    World
    Ragnarok
    Main Class
    Ninja Lv 80
    Quote Originally Posted by HyoMinPark View Post
    BRD has always had procs—before the Stormblood rework, it was only Bloodletter/Rain of Death resets at a rate of 50% per critical DoT tick after one gained the River of Blood trait. Small, but it was still there. Honestly, the added procs of Pitch Perfect and Refulgent Arrow in SB made the job more interesting. Especially since they took away a lot of its oGCDs (e.g., Blunt Arrow, [damage-dealing] Repelling Shot, Flaming Arrow) and its buff rotation. Procs made the job more than just “Heavy Shot spam with Iron Jaws every 30 seconds”.

    It’s fine if it’s not your taste—but perhaps you should try something that is more of your taste rather than ask for the job to basically be dumbed down even more than it has been in Shadowbringers. Perhaps you should look at MCH—they don’t have RNG or random procs, and I’ve heard that the ShB reworks is actually very good. It’s a physical ranged, like BRD, so perhaps it will be more your style than something like DRG.

    Honestly, I think BRD’s RNG may be more apparent with its 40% fixed Repertoire now—and with the fact that sub-60 drops it down to 20% (like, why. Just why. I still don’t understand the reasoning behind that). Since there is no longer any way to manipulate it and increase its generation rate like there was in Stormblood. However, that was the developer’s solution to fix the job’s power creep—something that did need to be addressed last expansion.

    I have a solution to all of this proc situation instead of baseing on chance alone how about we get to use our ability without the proc but also have it proc for more damage for example

    Red mage I believe it’s verstone it’s totally greyed out only usable when it procs this I simply cannot support why stop ones damage output delete the skills that just isn’t needed just to cover for the greyed out ability that needs a proc to be used replace that removed ability with an ability more useful keep the proc but don’t base it completely on chance the proc could then instead serve for extra damage only however you can still use this ability without the proc this in my brain makes more sense plenty of ways to make use of a proc with chance but make the ability 100% usable without it that is all I ask for maybe SE needs to be more creative here or maybe this proc system is outdated who knows
    (0)

  8. #18
    Player
    TReasyLG's Avatar
    Join Date
    Jun 2016
    Posts
    14
    Character
    Grimm Zaraki
    World
    Ragnarok
    Main Class
    Ninja Lv 80
    [QUOTE=3ureka;5297104]fixed that for you [/QUOTE

    I will pick one but I won’t go silent u can make me look like a villain for making this forum but my thoughts shall be heard ❕
    My point is very much valid and I can bet in the future this proc system will change for the better like I’ve said in a reply to my most recent comments this proc system is outdated and needs to be refined and I have much hope that this will hold true just like they are doing with the crafting system

    Don’t get me wrong now I’ve seen everybody’s views it doesn’t exactly needs removing however it does need improving I simply can’t agree with the chance to use an ability but I certainly can if I can still use that ability then have it proc to do extra damage the chance used in that light makes more sense to me
    (0)

  9. #19
    Player
    TReasyLG's Avatar
    Join Date
    Jun 2016
    Posts
    14
    Character
    Grimm Zaraki
    World
    Ragnarok
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Mhaeric View Post
    The MCH rework in ShB is indeed good, and got rid of procs entirely. I definitely recommend it if you're interested in a highly mobile ranged dps without procs.

    I disagree that RDM is heavily proc based, at least compared to DNC/BRD. It's somewhere in the middle of how impactful procs are to a job's damage consistency. E.g. I can run a du.geon as Dancer and have less than my usual dps due to sheer bad luck with procs and vice versa, but I always get
    very consistent dps numbers with my RDM.
    Red mage in this case I played more recently and have seen the changes they did but before shadowbringers it was just proc But this just enforced my earlier point of procs needing to be improved as it’s outdated what they did with the ability on red mage to ensure 3 procs was a smarter way of handling procs as a whole
    (0)

  10. #20
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by TReasyLG View Post
    I have a solution to all of this proc situation instead of baseing on chance alone how about we get to use our ability without the proc but also have it proc for more damage for example
    This wouldn’t work because optimally you would always use it with the proc for the higher damage. See: Apex Arrow. It’s always used at full gauge in a single-target situation because it’s more damage. The only time you pop it early is basically if the boss is about to die.

    Red mage I believe it’s verstone it’s totally greyed out only usable when it procs this I simply cannot support why stop ones damage output delete the skills that just isn’t needed just to cover for the greyed out ability that needs a proc to be used replace that removed ability with an ability more useful keep the proc but don’t base it completely on chance the proc could then instead serve for extra damage only however you can still use this ability without the proc this in my brain makes more sense plenty of ways to make use of a proc with chance but make the ability 100% usable without it that is all I ask for maybe SE needs to be more creative here or maybe this proc system is outdated who knows
    Because that’s how the jobs are designed. If you dislike proc-based jobs, don’t play them. Some of us enjoy jobs like BRD and RDM as they are. All of the RNG jobs have ways of mitigating their RNG—RDM has Acceleration to guarantee procs; BRD has Empyreal Arrow to force proc their Repertoire skills; DNC has Flourish to force-proc all of their Flourished skills.
    (0)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

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