



As a PLD I use Hallowed Ground the first pull every dungeon I'm in because it allows the healer to keep doing damage. That makes it up for just after the 2nd boss where I can do it again.
Depending on your healers, DRKs can do it as well with Living Dead (with a WHM).
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

Are you not afraid that your Heal will have a heart attack after such tactics?
Knauleche seikis no man
Why would taking 0 damage for 10 seconds give a healer a heart attack?
Although I disagree with this strat if you have a WHM. If you have a WHM you should wait until Holy no longer stuns the enemies, then you use HG.

I often observe amazing wars in the game: Tanks fight against the Heals, in raids Tanks fight against each other, everyone fight against everyone. And not a common goal.
I would not like to be with you in a group, sorry.
Knauleche seikis no man
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