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  1. #1
    Player
    RajNish's Avatar
    Join Date
    Dec 2019
    Location
    Limsa Lominsa
    Posts
    382
    Character
    Asha Dakwhil
    World
    Spriggan
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Lastelli View Post
    The reason why wall-to-wall is the standard is that most players can blindly follow it and be successful. You're just describing a bad run. You said it yourself, the damage was very low. The dps were bad, period. No amount of sugarcoating will change that. DPS literally have one job: do their aoe rotation. That's easy. You're just adapting to a bad group, not to a different situation. But a standard is not determined by the lowest common denominator.
    A group of first timers is not an equally bad group. Plus, you cannot make people act the way you want. For different reasons. After a few runs, these guys can be very good, they simply do not know the dungeon, and someone is able to improve their knowledge of the job. You can meet any group, and the only standard here is to analyze and proceed from what you have. In summary, even if I like big pulls and I think they are acceptable to myself, I will not force others to do as I like, this is the main thing I wanted to say.
    (3)

  2. #2
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by RajNish View Post
    After a few runs, these guys can be very good, they simply do not know the dungeon, and someone is able to improve their knowledge of the job.
    Hollow excuses, and you know it. Dungeons are always the same: corridors connecting round boss arenas. There's nothing new to learn aside from the bosses' mechanics. Trash mobs, in particular, are always the same. Once in a while you may have a weird aoe, but that's the most unexpected thing that might happen, and even then it's not hard at all to dodge it while doing your aoe rotation.

    And also the point here is not forcing others to play in a certain way. It's that there's a undisputed better way to play, both from a difficulty (big pulls are easy and aoe rotations are actually easier than single target rotations) and from a time efficiency (wall-to-wall pulls allow you to save around 10 minutes per dungeon) point of view, provided the party has a modicum of competence.

    If a party is not able to manage that, it's a bad party, plain and simple. It means that 3 or all party members do not understand some of the fundamental mechanics of the game's combat system itself or how their jobs work. And if this happens in a lvl 71 dungeons, it's very concerning. And when that happens, players should be encouraged to step up, not be told that they'e fine because big pulls are something that only elite players do (which is obviously false).
    (3)

  3. #3
    Player
    SoranRigel's Avatar
    Join Date
    Aug 2019
    Location
    Sharlayan
    Posts
    101
    Character
    Soran Rigel
    World
    Spriggan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Lastelli View Post
    And also the point here is not forcing others to play in a certain way. It's that there's a undisputed better way to play, both from a difficulty (big pulls are easy and aoe rotations are actually easier than single target rotations) and from a time efficiency (wall-to-wall pulls allow you to save around 10 minutes per dungeon) point of view, provided the party has a modicum of competence.

    If a party is not able to manage that, it's a bad party, plain and simple.
    Quote Originally Posted by SoranRigel View Post
    I am inexpressibly pleased with people who over and over again carry out the same (and, apparently, the only known to them) strategy, not paying attention to the changed realities and context.
    And this is a good example of game egoism...
    If the party, in your opinion, is not competent enough, do you intend to drop them again and again, taking big pulls of mobs from wall to wall?
    This is the "only correct tactic" I see quite often.
    (2)
    Last edited by SoranRigel; 02-10-2020 at 09:41 PM.
    Knauleche seikis no man

  4. #4
    Player
    RajNish's Avatar
    Join Date
    Dec 2019
    Location
    Limsa Lominsa
    Posts
    382
    Character
    Asha Dakwhil
    World
    Spriggan
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Lastelli View Post
    Hollow excuses, and you know it. Dungeons are always the same: corridors connecting round boss arenas. There's nothing new to learn aside from the bosses' mechanics. Trash mobs, in particular, are always the same. Once in a while you may have a weird aoe, but that's the most unexpected thing that might happen, and even then it's not hard at all to dodge it while doing your aoe rotation.

    And also the point here is not forcing others to play in a certain way. It's that there's a undisputed better way to play, both from a difficulty (big pulls are easy and aoe rotations are actually easier than single target rotations) and from a time efficiency (wall-to-wall pulls allow you to save around 10 minutes per dungeon) point of view, provided the party has a modicum of competence.

    If a party is not able to manage that, it's a bad party, plain and simple. It means that 3 or all party members do not understand some of the fundamental mechanics of the game's combat system itself or how their jobs work. And if this happens in a lvl 71 dungeons, it's very concerning. And when that happens, players should be encouraged to step up, not be told that they'e fine because big pulls are something that only elite players do (which is obviously false).
    I do not need the excuses, and you know it. You do not know, why the player is "bad". Lazy, does not know rotation, just confused or something else. Therefore, since we playing for pleasure, and not work or weave someone’s whims, we have to find a compromise.
    (3)

  5. #5
    Player
    Mahoukenshi's Avatar
    Join Date
    Jul 2019
    Location
    Gridania
    Posts
    363
    Character
    Altina Schwarzer
    World
    Twintania
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Lastelli View Post
    Hollow excuses, and you know it. Dungeons are always the same: corridors connecting round boss arenas. There's nothing new to learn aside from the bosses' mechanics. Trash mobs, in particular, are always the same. Once in a while you may have a weird aoe, but that's the most unexpected thing that might happen, and even then it's not hard at all to dodge it while doing your aoe rotation.

    And also the point here is not forcing others to play in a certain way. It's that there's a undisputed better way to play, both from a difficulty (big pulls are easy and aoe rotations are actually easier than single target rotations) and from a time efficiency (wall-to-wall pulls allow you to save around 10 minutes per dungeon) point of view, provided the party has a modicum of competence.

    If a party is not able to manage that, it's a bad party, plain and simple. It means that 3 or all party members do not understand some of the fundamental mechanics of the game's combat system itself or how their jobs work. And if this happens in a lvl 71 dungeons, it's very concerning. And when that happens, players should be encouraged to step up, not be told that they'e fine because big pulls are something that only elite players do (which is obviously false).
    Tryharding 101: How to talk like a totally elite bad@ss player in an MMO, written by Lastelli. Now in your local bookstore or in e-book format.
    (0)
    Just a proud bad-skilked player

  6. #6
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Mahoukenshi View Post
    Tryharding 101: How to talk like a totally elite bad@ss player in an MMO, written by Lastelli. Now in your local bookstore or in e-book format.
    Pointing out that players that play as if they forgot to set half their skills on their hotbars should be encouraged to improve = tryharding?

    Good lord...how low has the community gone...
    (6)

  7. #7
    Player
    Thamorian's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    412
    Character
    Luna Sol
    World
    Gilgamesh
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Mahoukenshi View Post
    Tryharding 101: How to talk like a totally elite bad@ss player in an MMO, written by Lastelli. Now in your local bookstore or in e-book format.
    This is in no way tryharding, this is is how 95%+ of dungeons go. 1-3 people say hi at the start of the dungeon, tank pulls wall to wall, healer heals and casts AoE when they can, and DPS do their AoE rotation. As a main tank, it's been my experience that I rarely run into a no-dps healer or DPS that doesn't use their AoEs on a large pull. In the thousands of dungeons I've run since 2.0 release, there's been maybe somewhere between 2 to 4 dozen times that I got DPS who only do single rotation on trash mobs or a healer that asks for small pulls at the start. Now I'll usually check healers gear at the start of a dungeon to see if they are decent geared and if it's even remotely decent, I'll start with wall to wall, and we wipe, I determine if we need to slow down cause healer couldn't handle it or if we continue with big pulls because we wiped because of something that won't be an issue in the rest of the pulls in a dungeon. If you consider either of the above elitism, then 99% of the player base must seem like elitists to you.
    (2)
    Looking to join a Free Company on Gilgamesh? Come check Beastmode out! Mists Ward 1 Plot 15!
    http://forum.square-enix.com/ffxiv/threads/369259-Gilgamesh-Beastmode-FC-Always-Welcoming-New-Members
    Beastmode Discord: https://discord.gg/wSVS4V7

  8. #8
    Player
    RajNish's Avatar
    Join Date
    Dec 2019
    Location
    Limsa Lominsa
    Posts
    382
    Character
    Asha Dakwhil
    World
    Spriggan
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Thamorian View Post
    1-3 people say hi at the start of the dungeon, tank pulls wall to wall, healer heals and casts AoE when they can, and DPS do their AoE rotation.
    Yep, in Aurum Vale.
    (2)

  9. #9
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by RajNish View Post
    Yep, in Aurum Vale.
    Welp, good job mentioning the only dungeon where big pulls are actually challenging. Too bad it's a dungeon from like 7 years ago.
    (1)

  10. #10
    Player
    RajNish's Avatar
    Join Date
    Dec 2019
    Location
    Limsa Lominsa
    Posts
    382
    Character
    Asha Dakwhil
    World
    Spriggan
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Lastelli View Post
    Welp, good job mentioning the only dungeon where big pulls are actually challenging. Too bad it's a dungeon from like 7 years ago.
    Any dungeon where you do not have the described skills, in fact. You can look at the list of these dungeons, compare them with the healers skills and draw conclusions. By the way, I saw a lot of wipes in Brayflox's Longstop also, when tank decided to run from wall to wall, having only Rampart. However, much more interesting is the fact that players who are considered experienced do not take these conditions into account. Especially those who are mentors.
    (3)
    Last edited by RajNish; 02-11-2020 at 06:41 AM.

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