Big pulls are the standard in dungeons bc most ppl can handle them fairly well. If you are for whatever reason uncomfortable speak up and tell your teammates so they know and can adjust.![]()
I don't know, man.
No, they are not. Consider the following:
Jump Potions
Trusts
One would think in a run of Ala Mhigo or heck, Holminster Switch the tank in all Scavean gear would pull wall to wall. But it is not the standard, it's what people want the standard to be. If it were the standard, your Trust healer could keep you going and the DPS would be using AOEs and heavy damage. They do not. And in the actual official XIV gameplay guide that I believe was released to JP only, there were discrepancies from what the guide said vs what players normally do.
OK. The standard on NA servers in endgame dungeons is to pull wall to wall. You can also do it in leveling dungeons if your party isn't severely undergeared.No, they are not. Consider the following:
Jump Potions
Trusts
One would think in a run of Ala Mhigo or heck, Holminster Switch the tank in all Scavean gear would pull wall to wall. But it is not the standard, it's what people want the standard to be. If it were the standard, your Trust healer could keep you going and the DPS would be using AOEs and heavy damage. They do not. And in the actual official XIV gameplay guide that I believe was released to JP only, there were discrepancies from what the guide said vs what players normally do.
Trusts do single pulls without AoEs because they are supposed to be slower than a normal run.
It's the PLAYERS who decide what the standard is, not the developers. What do most parties do when they enter a casual dungeon? Pull wall to wall. That makes them the standard, whatever the developers originally intended. Behavior of NPCs in those same dungeons is completely irrelevant.One would think in a run of Ala Mhigo or heck, Holminster Switch the tank in all Scavean gear would pull wall to wall. But it is not the standard, it's what people want the standard to be. If it were the standard, your Trust healer could keep you going and the DPS would be using AOEs and heavy damage. They do not. And in the actual official XIV gameplay guide that I believe was released to JP only, there were discrepancies from what the guide said vs what players normally do.
It also would not surprise me in the least if the devs DELIBERATELY made the Trust NPCs slow, in order to encourage folks to use Duty Finder more often. Gotta fill those parties, after all! Additionally, I'm guessing that if everyone was running dungeons solo with NPCs rather than in parties of four NPCs, the number of dungeon servers required would quadruple, so it's in their interest to discourage NPC runs. The option is there if you want it, but playing with other players is the preferred option for getting those Tomestones FAST.
If it were the players job to dictate the standard, they would be on the payroll to decide what's what. They are not. There is no universal agreement on any single thing in this game. Not even on the price of mogstation because some people out there wholly believe it's ok for emotes to be $7.It's the PLAYERS who decide what the standard is, not the developers. What do most parties do when they enter a casual dungeon? Pull wall to wall. That makes them the standard, whatever the developers originally intended. Behavior of NPCs in those same dungeons is completely irrelevant.
It also would not surprise me in the least if the devs DELIBERATELY made the Trust NPCs slow, in order to encourage folks to use Duty Finder more often. Gotta fill those parties, after all! Additionally, I'm guessing that if everyone was running dungeons solo with NPCs rather than in parties of four NPCs, the number of dungeon servers required would quadruple, so it's in their interest to discourage NPC runs. The option is there if you want it, but playing with other players is the preferred option for getting those Tomestones FAST.
The individual makes their own standards, and they play by it. The individual is also by no means the law for the whole.
There's a thing called pug strat in the raiding scene. It's the overall strategy that most of the community uses for each fight. It's never mentioned anywhere really, but it's kind of like an unspoken concensus, everyone kind of knows it.If it were the players job to dictate the standard, they would be on the payroll to decide what's what. They are not. There is no universal agreement on any single thing in this game. Not even on the price of mogstation because some people out there wholly believe it's ok for emotes to be $7.
The individual makes their own standards, and they play by it. The individual is also by no means the law for the whole.
Its the same in dungeons. Everyone knows big pulls are a thing. It's unspoken of because it's known by the majority. It's been a thing since AK and WP normal were current dungeons. All the way back in 2013.
Last edited by Valkyrie_Lenneth; 02-06-2020 at 03:40 AM.
There are a lot of players. Everyone has different player skills. And this is not such a difficult game to define any standards here. The only standard is comfortable and efficient work of the group.
If someone put their comfort at the forefront, not paying attention to the fact that the group for some reason can’t do this, this is not the standard, this is silliness.
And it’s all the more foolish to try to comply with some standard, when your tank dies every 2 minutes, healer uses only a physick, and DPS did not change their gear from level 60.
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