So far, of the constructive proposals that have been made here, the most constructive (and easily realized) is to deprive mentors of all privileges and awards and to make help to newbies truly selfless.
So far, of the constructive proposals that have been made here, the most constructive (and easily realized) is to deprive mentors of all privileges and awards and to make help to newbies truly selfless.
Knauleche seikis no man
Well, I guess we have to get rid of novice network then, since that's seen by many as a reward for being a mentor. And any special mentor icon has to go. So basically, to make mentors work in xiv involves removing the entire feature. Then people can just ask anyone for help like normal.
Maybe someone else will make a rational offer. It would be really nice to hear him. For example, somehow reorganize the "add to blacklist" system to avoid getting into roulettes with these people (I know a game in which this is well implemented - Star Wars: The Old Republic).Well, I guess we have to get rid of novice network then, since that's seen by many as a reward for being a mentor. And any special mentor icon has to go. So basically, to make mentors work in xiv involves removing the entire feature. Then people can just ask anyone for help like normal.
Or introduce a point system to evaluate mentors.
In short, to offer what would actually work.
But the hardest thing right now is that the gaming community is passive and taking toxicity as the norm. The toxicity of ordinary players was mentioned here. Yes, alas, it 's true. And something needs to be done about that, too. But for now we can start with mentors, as they, taking on this role, signed up to the rules of the game and have privileges from their status.
Knauleche seikis no man
A grading system with points is a bad idea, that simply allows new players to either hold mentors hostage with the threat of bad ratings, or people will just misuse them, or it'll be like commendations and worthless.Maybe someone else will make a rational offer. It would be really nice to hear him. For example, somehow reorganize the "add to blacklist" system to avoid getting into roulettes with these people (I know a game in which this is well implemented - Star Wars: The Old Republic).
Or introduce a point system to evaluate mentors.
In short, to offer what would actually work.
But the hardest thing right now is that the gaming community is passive and taking toxicity as the norm. The toxicity of ordinary players was mentioned here. Yes, alas, it 's true. And something needs to be done about that, too. But for now we can start with mentors, as they, taking on this role, signed up to the rules of the game and have privileges from their status.
As for the other, you could then have issues where groups of people blacklist players vindictively. This again, would be misused and cause issues. You could effectively lock someone out of duty finder with that.
Plus, people farmed commendations by using friends. What makes think they wouldn't do the same with a grading point system. Get friends to make new chars, queue up for obscure duty, get high ratings. Repeat.
Last edited by Valkyrie_Lenneth; 01-31-2020 at 03:09 AM.
Reasonable.
Um, you probably misunderstood me. "Blacklist" exists to ensure that personally you no longer get into dungeons with this person.
At the same time, we did not have any problems with the recruitment of the group.
It is a simple and effective method of preventing conflicts and creating a comfortable environment.
Knauleche seikis no man
No, what I'm saying, is you could have an instance where a player angers someone, and if that someone has a big enough group of frienda/is a streamer, their followers could all add this one person to their blacklist. If that's a big enough chunk of people on a single datacenter, it could make said players queues much longer, as not only can the system not match said player into a party with people who blacklisted them, but it only takes 1 person per party to lock them out. If there are a bunch of people queueing with them on their list, and they all get matched into different groups, he can't match into any of them.Reasonable.
Um, you probably misunderstood me. "Blacklist" exists to ensure that personally you no longer get into dungeons with this person.
At the same time, we did not have any problems with the recruitment of the group.
It is a simple and effective method of preventing conflicts and creating a comfortable environment.
The player didn't even have to be toxic in this instance. It could have just been a slight disagreement.
And you may say "well that can't happen, people aren't that vindictive" or "the system wouldn't be able to do that" but that's exactly what would happen. See people trying to queue on the JP datacenter with only English selected and not understanding why they are waiting multiple hours for story dungeon queues to pop.
Last edited by Valkyrie_Lenneth; 01-31-2020 at 03:35 AM.
If I get you right, no, it doesn't work.No, what I'm saying, is you could have an instance where a player angers someone, and if that someone has a big enough group of frienda/is a streamer, their followers could all add this one person to their blacklist. If that's a big enough chunk of people on a single datacenter, it could make said players queues much longer, as not only can the system not match said player into a party with people who blacklisted them, but it only takes 1 person per party to lock them out. If there are a bunch of people queueing with them on their list, and they all get matched into different groups, he can't match into any of them.
1. Adding a player to the blacklist by you personally will not affect his connection to your current group.
2. Given the number of players on global servers, this situation is just impossible. To somehow influence a player 's search for a group, thousands and thousands of people need to add his to the blacklist. Honestly, I 'm not sure Satan is playing the FFXIV.
Last edited by SoranRigel; 01-31-2020 at 08:22 AM.
Knauleche seikis no man
I don`t quite understand what the problem is? "Add to the blacklist" does not mark an ordinary player or mentor with some bad symbol. It 's not a black mark, is it? This feature simply allows you not to meet (anywhere) the person or people who are rude, toxic, don 't read chat or even just unpleasant. What happens if two sides that didn 't like each other don 't meet? The conflict will not happen. As the Soran Rigel put it, this system has been really working in Star Wars: The Old Republic for many years.
And eating babies, ofc! Some of these "constructive" comments have even been deleted by moderators. And these were not my or Soran’s comments.
I have not yet received an answer to my question, which I have repeated here many times. If these dedicated people do not receive their reward, do not farm the mount and hide the crown, why do they need rewards and crowns?
Regarding cultural differences… It’s like for people who working in international companies. Company rules first. So, SE rules first for FF 14. And, let’s be honest, whatever your culture is, words like “Idiots” and so on always have an offensive meaning.People will be people. Good or bad. Helpful or spiteful. Either deal with it or become a mentor yourself and be the "exemplar for player etiquette". You'll notice soon enough that it isn't as easy like all those "mentor-bashers" seem to claim, especially on Chaos DC where many languages and cultures are clashing together which, by the way, many people have already pointed out here.
Is this real? And after that, someone tells me about a friendly community? Okay. I do not think that all people in the data center can add someone to the BL. The player base is very huge, and not everyone is watching streamers.
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