Quote Originally Posted by Packetdancer View Post
Meanwhile, I enjoy discussing system design, so instead of diving into an argument, I'll provide a new facet of this topic to argue about! In that spirit, here's my personal take on how the Mentor system could be fixed: https://docs.google.com/document/d/1...it?usp=sharing
There are two main problems with this:

1) Players often don't give commendations at the end of an instance because they can't be bothered. Giving more options would probably result in even more people not bothering with the system;
2) The average ffxiv player is, quite frankly, terrible and clueless. Making the mentor's requirements almost entirely reliant on the feedback of a clueless community without some form of objective requirement about mentors' proficiency and knowledge is not a good idea. The problem is finding the appropriate requirements...right now, you can be the best, kindest and more knowledgable player in the game, with all jobs at 80 and savage/ultimate clear and not meet the requirements to be a mentor because you mostly play with your friends.

Anyway, we all know they're not going to change the commendation system, just like they're not going to change how the blacklist works. Also, they won't remove the current rewards based on the number of mentor roulettes completed, as that would be a major slap in the face to those that have been working on it for the last 2 years. So might as well stop thinking of those as viable solutions.