Mentors...please!

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  1. SoranRigel's Avatar

    SoranRigel said:Player
    Good lord... Please, make a working blacklist (not this obscure thing you call a blacklist) so that I never meet anyone I don't want to see.
    Knauleche seikis no man
  2. Thamorian's Avatar

    Thamorian said:Player
    Quote Originally Posted by MahoukenshiView Post
    Tryharding 101: How to talk like a totally elite bad@ss player in an MMO, written by Lastelli. Now in your local bookstore or in e-book format.
    This is in no way tryharding, this is is how 95%+ of dungeons go. 1-3 people say hi at the start of the dungeon, tank pulls wall to wall, healer heals and casts AoE when they can, and DPS do their AoE rotation. As a main tank, it's been my experience that I rarely run into a no-dps healer or DPS that doesn't use their AoEs on a large pull. In the thousands of dungeons I've run since 2.0 release, there's been maybe somewhere between 2 to 4 dozen times that I got DPS who only do single rotation on trash mobs or a healer that asks for small pulls at the start. Now I'll usually check healers gear at the start of a dungeon to see if they are decent geared and if it's even remotely decent, I'll start with wall to wall, and we wipe, I determine if we need to slow down cause healer couldn't handle it or if we continue with big pulls because we wiped because of something that won't be an issue in the rest of the pulls in a dungeon. If you consider either of the above elitism, then 99% of the player base must seem like elitists to you.
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  3. Deceptus's Avatar

    Deceptus said:Player
    Quote Originally Posted by 0xRekiView Post
    I don't care if it newbies or veterans in the group. If I have to use my invul skill in the first pull, or people pull more there will be no bigs pulls anymore. I can't risk it if people can't do their jobs.
    As a PLD I use Hallowed Ground the first pull every dungeon I'm in because it allows the healer to keep doing damage. That makes it up for just after the 2nd boss where I can do it again.

    Depending on your healers, DRKs can do it as well with Living Dead (with a WHM).
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
  4. SoranRigel's Avatar

    SoranRigel said:Player
    Quote Originally Posted by DeceptusView Post
    As a PLD I use Hallowed Ground the first pull every dungeon I'm in because it allows the healer to keep doing damage. That makes it up for just after the 2nd boss where I can do it again.
    Depending on your healers, DRKs can do it as well with Living Dead (with a WHM).
    Are you not afraid that your Heal will have a heart attack after such tactics?
    Knauleche seikis no man
  5. Hash_Browns's Avatar

    Hash_Browns said:Player
    Quote Originally Posted by SoranRigelView Post
    Are you not afraid that your Heal will have a heart attack after such tactics?
    Why would taking 0 damage for 10 seconds give a healer a heart attack?
    Although I disagree with this strat if you have a WHM. If you have a WHM you should wait until Holy no longer stuns the enemies, then you use HG.
  6. RajNish's Avatar

    RajNish said:Player
    Quote Originally Posted by ThamorianView Post
    1-3 people say hi at the start of the dungeon, tank pulls wall to wall, healer heals and casts AoE when they can, and DPS do their AoE rotation.
    Yep, in Aurum Vale.
  7. Lastelli's Avatar

    Lastelli said:Player
    Quote Originally Posted by RajNishView Post
    Yep, in Aurum Vale.
    Welp, good job mentioning the only dungeon where big pulls are actually challenging. Too bad it's a dungeon from like 7 years ago.
  8. SoranRigel's Avatar

    SoranRigel said:Player
    Quote Originally Posted by Hash_BrownsView Post
    Why would taking 0 damage for 10 seconds give a healer a heart attack?
    Although I disagree with this strat if you have a WHM. If you have a WHM you should wait until Holy no longer stuns the enemies, then you use HG.
    I often observe amazing wars in the game: Tanks fight against the Heals, in raids Tanks fight against each other, everyone fight against everyone. And not a common goal.
    I would not like to be with you in a group, sorry.
    Knauleche seikis no man
  9. RajNish's Avatar

    RajNish said:Player
    Quote Originally Posted by LastelliView Post
    Welp, good job mentioning the only dungeon where big pulls are actually challenging. Too bad it's a dungeon from like 7 years ago.
    Any dungeon where you do not have the described skills, in fact. You can look at the list of these dungeons, compare them with the healers skills and draw conclusions. By the way, I saw a lot of wipes in Brayflox's Longstop also, when tank decided to run from wall to wall, having only Rampart. However, much more interesting is the fact that players who are considered experienced do not take these conditions into account. Especially those who are mentors.
    Last edited by RajNish; 02-11-2020 at 06:41 AM.
  10. SoranRigel's Avatar

    SoranRigel said:Player
    Quote Originally Posted by RajNishView Post
    Especially those who are mentors.
    Yes, for some reason it is the mentors. This is practically a rule.
    But looking at the tactical advice of experienced players in this topic, I'm not surprised...
    Last edited by SoranRigel; 02-11-2020 at 06:38 AM.
    Knauleche seikis no man
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