Quote Originally Posted by RajNish View Post
This.



Your comparison is incorrect. First of all, because mentors are not teachers, and beginners are not students. But speaking your language, a teacher can lose his job very quickly if he offends his students, calling them idiots etc.
That's not the point. The point is people with no clue about the game (including many max level players that clearly didn't even spend a few minutes reading their skills' tooltips) should not be allowed to decide whether someone is qualified to be a mentor or not. Incidentally, this is one of the reasons why the current system is flawed: commendations are not a good measure of players' skill and knowledge. Courtesy can be one of several factors to take into account, but you can't decide that someone is suitable to be a mentor just because they're being nice.

Ideally, there should be a system that allows players to show how knowledgeable they are and if they meet a certain skill requirement (set by SE), then let them be mentors. Remove any kind of reward from the mentor system to make sure people aren't mentoring just for the reward, or let the reward be based on something different from the number of duties you run and linked to the quality of your mentoring. The current system however is built so that you can be a mentor regardless of your skill, your knowledge and your willingness to help and to make it worse it rewards mentors depending of the number of completed duties, where duties with very different difficulty are worth the same. It's wrong in any possible way, from the mentors' selection phase to the incentive structure, but replacing it with another equally bad system where mentors would just be chatty guys that get commendations by being all nice during random casual duties is not the way to go.