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  1. #1
    Player
    AmeliaVerves's Avatar
    Join Date
    Oct 2016
    Location
    Limsa
    Posts
    1,475
    Character
    Amelia Wafflesmack
    World
    Louisoix
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Hatfright View Post
    That stuff happens all the time I do roulettes without friends. All. The. Time.
    Again: I barely experience that on Chaos DF and I run it alone regularly. Ofc you have bad apples and some ppl are moving out their way and are rude, but it's by far not 'all the time'. Like, idk, I agree that the mentor system is just plain bad, but ppl wearing a crown are also not the root of all evil lmao.
    I'd still argue that most of them are indifferent/silent or they at least try. It's just that bad experiences last way longer in ppls memory than good ones.
    And on the other side you see a lot of entitled sprouts as well, mind you. People that expect you to explain every single mechanic and pull of a dungeon and ofc rotations of all jobs on top. Just, idk dude if you wanted to be fully informed beforehand just read up a guide before entering the dungeon? They are just taking the easy road, leaning back and being like "well, mentors have to explain to me, so I don't have to do a thing and just wait for them to give the information to me". I can see why mentors might get salty when meeting these.


    One thing I would really like to see is a more broken down like 'rank' system for Mentors. RN we have PvE/Crafter/Gatherer/PvP Mentors, but I think it would be way more helpful to differentiate it further. Have combat mentors (maybe even class mentors), story mentors, gameworld mentors, encounter mentors(or rather dungeon mentors, trial mentors (for EX trials), raid mentors (for savages/ultimates)) and so on.
    This would help the mentors to be only held accountable for their special field and also the sprouts, because they had a better idea who to ask for the kind of advice/help they're looking for.
    (1)
    Last edited by AmeliaVerves; 01-24-2020 at 05:00 PM.
    I don't know, man.

  2. #2
    Player
    Hatfright's Avatar
    Join Date
    Sep 2019
    Location
    Mist
    Posts
    279
    Character
    Sono Faolain
    World
    Spriggan
    Main Class
    Fisher Lv 100
    Quote Originally Posted by AmeliaVerves View Post
    One thing I would really like to see is a more broken down like 'rank' system for Mentors. RN we have PvE/Crafter/Gatherer/PvP Mentors, but I think it would be way more helpful to differentiate it further. Have combat mentors (maybe even class mentors), story mentors, gameworld mentors, encounter mentors(or rather dungeon mentors, trial mentors (for EX trials), raid mentors (for savages/ultimates)) and so on.
    This would help the mentors to be only held accountable for their special field and also the sprouts, because they had a better idea who to ask for the kind of advice/help they're looking for.
    That might help. Just cuz I leveled all battle classes to max doesn't mean I know how to play them well.

    As for personal experienses... I'm not sayin someone is the root of all evil, there's deffo spoils in every bunch. I'm probably just that lucky to run more into crowned people with no basic manners or understanding there's people with you. People, who might not be able to pull wall to wall or react as quick due tons of reasons (from server lag and internet connection issues to evething else), and there's no need to bully them for it. Yes, there is players who understand that. But I didn't met them that much to balance the whole situation for me.

    It might as well be timezone issue. I noticed "bad stuff" happening less when I run roulettes right after it's cooldown time. But more time after cd, more chanses to get angry people. And, well, by the time I usually do roulletes, most of the players probably already finished it.
    (3)

  3. #3
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Hatfright View Post
    That might help. Just cuz I leveled all battle classes to max doesn't mean I know how to play them well.
    You know more than you think you do. Some of the most important things you learn leveling up all the jobs is how they interact with each other.

    You've felt the pain as a healer of a tank who doesn't use a single defensive CD.

    You've seen pulls take way too long because DPS refuse to use any aoe whatsoever.

    You've seen healers who think their only job is to heal and not mitigate damage by helping kill mobs.

    All of this knowledge you can pass on to other players.
    (1)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  4. #4
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    734
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by AmeliaVerves View Post
    One thing I would really like to see is a more broken down like 'rank' system for Mentors. RN we have PvE/Crafter/Gatherer/PvP Mentors, but I think it would be way more helpful to differentiate it further. Have combat mentors (maybe even class mentors), story mentors, gameworld mentors, encounter mentors(or rather dungeon mentors, trial mentors (for EX trials), raid mentors (for savages/ultimates)) and so on.
    This would help the mentors to be only held accountable for their special field and also the sprouts, because they had a better idea who to ask for the kind of advice/help they're looking for.
    Would this change things significantly though? Most mentors that I've seen will already defer to someone else when they don't know the answer to a particular question. The topics you've mentioned also aren't all that involved for the most part. The only thing that I feel might really be beneficial is rating mentor combat proficiency (ie can this mentor clear Savage), but even then it won't make a difference most of the time and sprouts might not even know enough to differentiate.

    The system is better than people give credit for. Like you said many will remember the bad and ignore the good. If something needs to change, I'd say it's the mentor roulette. Replace it with something built around providing help to players who need it instead of just making it a queue filler.
    (0)