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  1. #1
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,377
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    The sad thing about mentor roulette is you have to be prepared to set aside 60-90 minutes of your time to 1 roulette due to extreme trials being in there. It only gets worse because extreme trials like Shinryu is in there now which pretty much makes it a 60 minute learning party with a very small chance to clear and worse part no rewards at the end for even trying as a mentor.

    The best thing you can get in mentor roulette is a guildheist.
    (2)

  2. #2
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Derio View Post
    The sad thing about mentor roulette is you have to be prepared to set aside 60-90 minutes of your time to 1 roulette due to extreme trials being in there. It only gets worse because extreme trials like Shinryu is in there now which pretty much makes it a 60 minute learning party with a very small chance to clear and worse part no rewards at the end for even trying as a mentor.
    It's not that extremes are super hard content, they just require the level of preparation and coordination which a random Duty Finder group can't be expected to have. I did Shinryu extreme when it was released and I don't think I could complete it in one lockout with players who go in blind. Has anyone?

    If players who get to Shinryu ex need a mentor to explain mechanics because they didn't look anything up in advance, they have underestimated what the content requires of them. People used to watch guides and do this in learning parties phase by phase or with a group who knows how to play together.

    I can put aside an hour for something that will result in a clear, like a main scenario dungeon, but I won't do it for people who after one pull appear to be out of their depth with no chance of success. Telling them about the PF, unsync and player-made guides is helpful advice and that's where the responsibility of a mentor ends.
    (8)
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