Quote Originally Posted by Lastelli View Post
2) The average ffxiv player is, quite frankly, terrible and clueless. Making the mentor's requirements almost entirely reliant on the feedback of a clueless community without some form of objective requirement about mentors' proficiency and knowledge is not a good idea. The problem is finding the appropriate requirements...right now, you can be the best, kindest and more knowledgable player in the game, with all jobs at 80 and savage/ultimate clear and not meet the requirements to be a mentor because you mostly play with your friends.
That's a fair point; I concede that that the players who most need the guidance might not recognize which folks giving guidance know their jobs best on a technical level. You could, after all, be a fairly terrible healer but very friendly in your well-meaning-but-wrong advice.

But that's also reasonably easy to address. When you go to earn your mentor title (once you have the requisite number of appropriate comms), you could take a Stone, Sea, Sky style test or solo'd duty instance as your preferred job; if you can't pass the test, you don't get the title. You could even show which jobs folks have passed the test for when you view a mentor's info, so you know at a quick glance what jobs they're particularly knowledgable about.

The Secret World had a thing like this; you had to basically solo a dungeon boss as an exam before you would be allowed into the nightmare-mode content. Since classic TSW didn't have "classes" and you literally just built your own 'deck' of eight active abilities and eight passive traits to use from among those you'd unlocked, the Gatekeeper proved a decent crash course in both good deck design and finding a proper rotation within the deck you designed before getting into the serious content. (As well as providing an eye-opening illustration of just how freaking OP Magnetic Wipe was at the time I ran my test.)

I still think requiring comms is a necessary part of any hypothetical mentor system, however, because if it's a problem to be the nicest well-meaning player and still bad at your job, I think it's equally a problem if you're super competent at your chosen job but a complete jerk. And the latter—or at least the 'be a complete jerk' part—seems to be the issue which prompted this thread in the first place.