Quote Originally Posted by HyoMinPark View Post
That’s not its lore.


Change Spire because TP is no longer in the game, and adjust Balance to keep it from being overpowered. That’s really all that needs to be done. We don’t need increased healing potency on a card. And, as I said, I’m not a fan of the melee card/ranged card split. It promotes padding and I’m against that kind of play.



By giving us the option to hold 1 offensive card and 1 utility card, the latter no longer has to compete with the former. That was always the problem before: everything competed with old Balance and cards like Bole and Ewer were seen as “worthless”. Give us the option to have 2 Spreads—1 for offensive cards and 1 for utility cards—and that problem can be mitigated.
It is,The Bole
This constellation is thought to be the gate to the first heaven—the heaven which holds the World Tree. Planted by the Matron and nurtured by the Keeper, the World Tree is the source from which all life is said to have sprung. The trunk of the World Tree, or the Bole, offers protection to the weak, defending them from harm. As u can see it is source from all life(which+healing potency),if you said they were healers are already overpowered? Why did u said that when there is a lot of thread that saying healers are weak or quitting healers, SE are busy slaughtering healers@@?
"By giving us the option to hold 1 offensive card and 1 utility card, the latter no longer has to compete with the former. That was always the problem before: everything competed with old Balance and cards like Bole and Ewer were seen as “worthless”. Give us the option to have 2 Spreads—1 for offensive cards and 1 for utility cards—and that problem can be mitigated."

Great idea! but the new problem is how to play the two "Spread"? new spell? new macros? swapping card? is this might be a problem for consoles player?