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  1. #12
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by January1997 View Post
    Sorry did I wrote something wrong? The balance is indeed not a increased healing potency to begin with, but a damage reduction card and damage buff if tank or melee DPS.The Balance represents the heaven of fire—a realm made prosperous by the blessing of the Traders, but at the same time, one whose equilibrium is maintained by the divine judgment of Azeyma, the Warden. Azeyma's might will empower those who would take up their blades and mete divine punishment in the name of the sun goddess.
    What I was saying is we only need one: either just damage reduction or just healing potency. Personally, I think damage reduction would be better because the healers are already overpowered. I think the Bole should remain the damage reduction card as opposed to Balance, because Balance has always been an offensive card since AST was introduced in 3.0. It has never been a card to reduce damage taken or up healing potency. That’s not its lore.

    These were the old card effects:

    Bole: 20% reduced damage for 30 seconds
    Balance: 10% damage increase for 30 seconds
    Spear: 10% critical hit chance increase
    Arrow: 10% reduced weaponskill/recast
    Ewer: MP refresh
    Spire: TP refresh

    Change Spire because TP is no longer in the game, and adjust Balance to keep it from being overpowered. That’s really all that needs to be done. We don’t need increased healing potency on a card. And, as I said, I’m not a fan of the melee card/ranged card split. It promotes padding and I’m against that kind of play.

    And yes u and MitsukiKimura’s suggestion might be right, that I has posted almost the same idea last time before edited, but u see the comment above all saying will be fishing for damage up buff. And then I edited into this and you said its too OP confusing me. @@
    By giving us the option to hold 1 offensive card and 1 utility card, the latter no longer has to compete with the former. That was always the problem before: everything competed with old Balance and cards like Bole and Ewer were seen as “worthless”. Give us the option to have 2 Spreads—1 for offensive cards and 1 for utility cards—and that problem can be mitigated.
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    Last edited by HyoMinPark; 01-18-2020 at 12:53 AM.