Quote Originally Posted by HyoMinPark View Post
Personally, I think the cards should maintain their original buffs—rather than the proposed changes in the OP (Balance being increased healing potency is just weird when it has always been a damage card). There’s no need to flip-flop the buffs around like that. MitsukiKimura’s suggestion is one I can get behind—it keeps the arcana relatively the same with regards to what they used to do, .
Sorry did I wrote something wrong? The balance is indeed not a increased healing potency to begin with, but a damage reduction card and damage buff if tank or melee DPS.The Balance represents the heaven of fire—a realm made prosperous by the blessing of the Traders, but at the same time, one whose equilibrium is maintained by the divine judgment of Azeyma, the Warden. Azeyma's might will empower those who would take up their blades and mete divine punishment in the name of the sun goddess.

And yes u and MitsukiKimura’s suggestion might be right, that I has posted almost the same idea last time before edited, but u see the comment above all saying will be fishing for damage up buff. And then I edited into this and you said its too OP confusing me. @@