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  1. #31
    Player

    登録日
    2018/11/21
    投稿
    1,706
    Quote 引用元:TitanMen 投稿を閲覧
    a huge gate in the MSQ
    So...you're talking normal mode?
    (2)

  2. #32
    Player
    Kuroka's Avatar
    登録日
    2016/08/11
    Location
    Limsa
    投稿
    3,625
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    踊り子 Lv 60
    Quote 引用元:TitanMen 投稿を閲覧
    Shinryu and Yotsuyu are just such a sudden jump in difficulty that if your healers are both new to the game you'll be stuck in that fight for two hours. I hope the developers will nerf them (give 50% echo right away maybe?)
    No this is what we acutally should have many more times, preferable in solo trials as well, without the baby cheat option.

    and no IDC if its bait it just annoys me to no limit >_>
    (3)

  3. #33
    Player
    Zanarkand-Ronso's Avatar
    登録日
    2019/03/24
    投稿
    4,168
    Character
    Johanna Yevon
    World
    Adamantoise
    Main Class
    白魔道士 Lv 100
    Quote 引用元:TitanMen 投稿を閲覧
    I know this will upset the hardcore video game players in the game but this fight is way too difficult, and is a huge gate in the MSQ. Have developers considered nerfing the fight? The instant death mechanic from the half moons is very unforgiving and is an extreme steep curve in difficulty compared to the other fights you've done. Shinryu and Yotsuyu are just such a sudden jump in difficulty that if your healers are both new to the game you'll be stuck in that fight for two hours. I hope the developers will nerf them (give 50% echo right away maybe?)
    Is the Moon Mechanic the only thing stopping you from Completion? The fight honestly isn't hard, it is...time consuming.
    But for the Moons literally, just dont let yourself get 5 stacks of Dark or Light. At 3- 4 stacks just go to the other side, and it resets to a new stack. You just do that until the Mechanic goes away. Don't stand in one area too long basically.
    I think asking for a 50% echo nerf is asking way to much.

    And its not a Hardcore Elite Gamer thing to say ""play it, learn it and overcome it""
    That applies to anything and everything difficult in games. And even in life. Not trying to punk ya or be mean, but you have to Play it to learn it, and learn it to beat it.
    Therefore -> Overcoming it
    (1)

  4. #34
    Player
    Zanarkand-Ronso's Avatar
    登録日
    2019/03/24
    投稿
    4,168
    Character
    Johanna Yevon
    World
    Adamantoise
    Main Class
    白魔道士 Lv 100
    Regardless if this is a Troll Thread. I heavily Believe and stick by the last half of my post.
    (0)

  5. #35
    Player
    Gemina's Avatar
    登録日
    2016/03/15
    Location
    Dravania
    投稿
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    学者 Lv 100
    I really don't think that fight on normal mode uses any mechanics you haven't seen already. Main things that get peeps are the fans, which are essentially the same as Titan circular Arena bombs, Shiva, Cruise Chaser, and Titania in ShB. A conal AoE is thrown in there, but nothing too bad. The other is the debuff which requires to just switch sides before the stacks get to five. Very similar to the Ahriman boss in WoD. She'll toss some AoE to throw you off, but again not too bad.

    Best thing to do when failing a mechanic is to face it again. Yup yup.
    (1)

  6. #36
    Player
    TheMightyMollusk's Avatar
    登録日
    2018/05/28
    投稿
    7,369
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    赤魔道士 Lv 100
    The only real new mechanic is the floor colors. Even that sorta resembles Angra Mainyu from World of Darkness, in that you don't want to stack the debuff too high; it just happens a lot faster here. The complication is that Tsukuyomi starts stacking mechanics faster as the fight drags on. It can get hard to keep track if you get flustered easily.
    (0)

  7. #37
    Player
    Berteaux_Braumegain's Avatar
    登録日
    2017/09/11
    Location
    Ul'dah
    投稿
    1,151
    Character
    Berteaux Braumegain
    World
    Balmung
    Main Class
    赤魔道士 Lv 90
    Quote 引用元:TitanMen 投稿を閲覧
    The instant death mechanic from the half moons is very unforgiving and is an extreme steep curve in difficulty compared to the other fights you've done.
    It... really isn't? Just switch between the sides between attacks every couple of seconds.
    (0)

  8. #38
    Player
    Ftail's Avatar
    登録日
    2015/07/03
    投稿
    310
    Character
    Lilac Blackthorne
    World
    Balmung
    Main Class
    赤魔道士 Lv 80
    This boss is way too hard, how am I supposed to see anything in the fight if I'm crying the entire time. Please, don't make me kill my waifu she deserved better.
    (3)

  9. #39
    Player
    Ursa_Vonfiebryd's Avatar
    登録日
    2016/10/27
    Location
    Ul'dah
    投稿
    727
    Character
    Ursa Nightrain
    World
    Mateus
    Main Class
    吟遊詩人 Lv 100
    Quote 引用元:Novae 投稿を閲覧
    Please, nail from Ifrit NM causes more wipes than Tsukuyomi.
    Not when I'm healing it. Usually the wipe happens when we phase push him too hard and he Hellfire's us to death.

    I think what the OP means is that the dificulty level of Tsuku is pretty disproportionate to the trials that came before it. The bar is set only slightly lower than Shinryu and that has been slightly nerfed to the point that I haven't seen a wipe in ages.

    The moon debuff is easy OP. When you get three stacks, move to the opposite color and do the same when you get three stacks of that. The hard part is the timing of her fan aoes and stack markers. Because once you get a few stacks of vuln you're basically down for the count.

    I agree that that fight is certainly one of the harder ones but consider making a PF to get through it. Theres a lot of bored vets out there who troll PF for that kind of thing. Shinryu is next. Look forward to it. XD
    (0)

  10. #40
    Player

    登録日
    2020/01/06
    投稿
    59
    Quote 引用元:Ursa_Vonfiebryd 投稿を閲覧
    Not when I'm healing it. Usually the wipe happens when we phase push him too hard and he Hellfire's us to death.

    I think what the OP means is that the dificulty level of Tsuku is pretty disproportionate to the trials that came before it. The bar is set only slightly lower than Shinryu and that has been slightly nerfed to the point that I haven't seen a wipe in ages.

    The moon debuff is easy OP. When you get three stacks, move to the opposite color and do the same when you get three stacks of that. The hard part is the timing of her fan aoes and stack markers. Because once you get a few stacks of vuln you're basically down for the count.

    I agree that that fight is certainly one of the harder ones but consider making a PF to get through it. Theres a lot of bored vets out there who troll PF for that kind of thing. Shinryu is next. Look forward to it. XD
    Exactly. Tsukiyomi and Shinryu are suddenly very hard compared to Lakshmi. Shinryu was a huge block during Stormblood and people called for nerfs, and it got nerfed. We should do the same for Tsukiyomi. Not everyone finds these encounters easy.
    (0)

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