Quote Originally Posted by TitanMen View Post
I know this will upset the hardcore video game players in the game but this fight is way too difficult, and is a huge gate in the MSQ. Have developers considered nerfing the fight? The instant death mechanic from the half moons is very unforgiving and is an extreme steep curve in difficulty compared to the other fights you've done. Shinryu and Yotsuyu are just such a sudden jump in difficulty that if your healers are both new to the game you'll be stuck in that fight for two hours. I hope the developers will nerf them (give 50% echo right away maybe?)
You take maybe 2 stacks of Moon, and then move to the Sun. Fluminis Storymode is pretty easy.
Please learn and improve, dont make XIV become like a AutoPlay mobile game like Raid Shadow Legends or AFK Arena

Also always do mechanics first, rotations comes after. If you mess up mechanics, it doesnt matter if you got to do your rotations if you end up on the floor hehe