You take maybe 2 stacks of Moon, and then move to the Sun. Fluminis Storymode is pretty easy.I know this will upset the hardcore video game players in the game but this fight is way too difficult, and is a huge gate in the MSQ. Have developers considered nerfing the fight? The instant death mechanic from the half moons is very unforgiving and is an extreme steep curve in difficulty compared to the other fights you've done. Shinryu and Yotsuyu are just such a sudden jump in difficulty that if your healers are both new to the game you'll be stuck in that fight for two hours. I hope the developers will nerf them (give 50% echo right away maybe?)
Please learn and improve, dont make XIV become like a AutoPlay mobile game like Raid Shadow Legends or AFK Arena
Also always do mechanics first, rotations comes after. If you mess up mechanics, it doesnt matter if you got to do your rotations if you end up on the floor hehe
If some people do not agree with op thread subject, for god sake, no need to just attack him for saying what he thinks even if you don’t like it! It’s silly tbh. As for tsuk. For me it’s not a hard fight if you know mechanics and learn them well, it will take more for some people to get the hang of it there is nothing wrong with that, shout out to all posts who were trying to be nicer and explained to op, it costs nothing to be just nice to others you know! I’m out.
Why do people say “no offense” right before they’re about to offend you?
I think most of us figured that out just from the OP.
They did actually. In the first phase, less adds spawn. When it was relevant, there was basically only one safe spot in the purple aoes. Now only 3-4 adds spawn when it was more like 8. Not sure if they changed anything in the other phases though. I think the earth cone aoe Sludge damage feels way less but that could just be ilevels.
Sorry. That last post i did was supposed to be a response to this. Silly phone. Anyway first phase of shinryu defo got the nerf. Less add spawn. About almost half.
Actually, it's the same amount. The difference is that, thanks to inflated gear, the first wave dies before the second spawns, who then die before the third. At launch, with low DPS, you could have the waves overlapping. And if the big ones started blowing up, it could kill people, so you had to focus them down rather than AOE the entire pack; and, if they didn't all die fast enough, Shinryu would wipe the party with Protostar. Now the adds just kinda melt.
If you're finding it difficult.... (As someone who did that trial as their first welcome back to game trial... Because that's where I left off)... I suggest checking out youtube walkthroughs, and finding a group of people to learn it with.
Unfortunately, they can't make everything super easy. There has to be somewhat of a difficulty scale, and different mechanics.
Good luck on future trial and dungeon runs.
Guess she was right, your death will be all the sweeter.
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