Page 6 of 11 FirstFirst ... 4 5 6 7 8 ... LastLast
Results 51 to 60 of 110
  1. #51
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by TheMightyMollusk View Post
    The only real new mechanic is the floor colors. Even that sorta resembles Angra Mainyu from World of Darkness, in that you don't want to stack the debuff too high; it just happens a lot faster here. The complication is that Tsukuyomi starts stacking mechanics faster as the fight drags on. It can get hard to keep track if you get flustered easily.
    The two mechanics look and function differently, but it is handled exactly the same way and the result from doing the mechanic correctly is swapping one debuff with another to prevent death (crazy that failing the one in WoD still oneshots me @80 lol) I'd say the difference is that with moonbabe, you'll have to repeat it at least twice to prevent the stacks from getting to 5 during its phase.

    The stacking of mechanics is something the OP will have to get used to. I believe it's around here that mechanics in NM starts utilizing the background more as well. I bounced like a trampoline during my first Susaku fight.
    (1)

  2. #52
    Player
    RyuSaarva's Avatar
    Join Date
    Dec 2014
    Posts
    1,094
    Character
    Ryu Saarva
    World
    Phoenix
    Main Class
    Bard Lv 90
    Quote Originally Posted by Dubont View Post
    This fight actually isn't hard at all. The only way you would consider it difficult is if 1) you don't know your job's rotations or 2) you are undergeared. I would suggest upgrading your equipment, learning how to play your job and pay attention to the flow of the fight. It's honestly no different from other boss fights.
    actually it is hard for a lot of people, it's a very common rage quit duty and I got it countless times when I was still doing mentor roulettes.
    (0)

  3. #53
    Player
    Godzillaxpowerrangers's Avatar
    Join Date
    Sep 2013
    Posts
    244
    Character
    Ayatane Wolfblade
    World
    Cerberus
    Main Class
    Reaper Lv 100
    Here we have Titanman in there natural habitat. Look how they make a topic. An it a beauty. Crucky they called someone a hard core gamer.
    (6)

  4. #54
    Player
    meTYE's Avatar
    Join Date
    Sep 2013
    Posts
    34
    Character
    Hilda Garde
    World
    Odin
    Main Class
    Black Mage Lv 80
    That trial is fine as it is, its not hard, learn, adapt and overcome.
    (0)

  5. #55
    Player
    Annihilism's Avatar
    Join Date
    Oct 2013
    Posts
    68
    Character
    Angelus Reflex
    World
    Midgardsormr
    Main Class
    Gunbreaker Lv 100
    How many troll threads does this guy have make before you guys stop enabling him?
    (8)

  6. #56
    Player
    RokkuEkkusu's Avatar
    Join Date
    Mar 2017
    Posts
    730
    Character
    Mikeru Takeuchi
    World
    Excalibur
    Main Class
    Dark Knight Lv 100
    [Disclaimer: I too know about the nature of this thread, but I want to give my insight anyway on the fight.]

    I've seen people get knocked out by Tsukuyomi's ground moon phase from time to time, even after I have explained the mechanics to the new ones. Despite that, it still doesn't give you or anyone else an excuse to ignore this mechanic or say the instant death debuff is "new". The reason I say this is because because the "Doom" debuff has been seen in other mandatory MSQ duties - the first boss's room wide doom on "The Sunken Temple of Qarn" normal dungeon come to mind.

    As far as most wipes on Castrum Fluminis goes, most of the party wipes occur during the Shiva-like spinning fans + Lunacy stack combo. Most people, especially first time healers, panic on dodging the fans and/or forget to stack with others to split the massive repeating damage. It domino effects into the party getting knocked out in about 10-20 seconds if players are unable to dodge and mitigate the stack effects as necessary.
    (1)
    My Current Characters:
    Mikeru Takeuchi: http://na.finalfantasyxiv.com/lodestone/character/14812205/
    Ekkusu Volnutt: http://na.finalfantasyxiv.com/lodestone/character/8909941/
    Rokku Sigma: http://na.finalfantasyxiv.com/lodestone/character/5714962/

    "Break a warrior's body, and he will thirst for vengeance. Break his spirit, and he will clamor for peace. Judge my methods distasteful if you will - but know that I seek to end this conflict, not prolong it." - Yadovv Gah, Final Fantasy XIV A Realm Reborn

  7. #57
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by RokkuEkkusu View Post
    [Disclaimer: I too know about the nature of this thread, but I want to give my insight anyway on the fight.]

    I've seen people get knocked out by Tsukuyomi's ground moon phase from time to time, even after I have explained the mechanics to the new ones. Despite that, it still doesn't give you or anyone else an excuse to ignore this mechanic or say the instant death debuff is "new". The reason I say this is because because the "Doom" debuff has been seen in other mandatory MSQ duties - the first boss's room wide doom on "The Sunken Temple of Qarn" normal dungeon come to mind.

    As far as most wipes on Castrum Fluminis goes, most of the party wipes occur during the Shiva-like spinning fans + Lunacy stack combo. Most people, especially first time healers, panic on dodging the fans and/or forget to stack with others to split the massive repeating damage. It domino effects into the party getting knocked out in about 10-20 seconds if players are unable to dodge and mitigate the stack effects as necessary.
    Very good insight, and I forgot about the stack marker during the fan phase of that fight. Though I suppose first timers should really just focus on dodging the fans. On NM, having 1-2 players outside the stack marker won't hurt too much, especially if both tanks are in there. When I did that fight my first time, there was a lot of resets because nearly everyone was new to the fight, including myself and the other healer. That was the advice given to us by a really nice and patient tank. He also tossed a marker on himself because peeps kept eating the TB while dodging the fans as well, that way they knew to stay away from him.

    I did also want to point out that Qarn is actually an optional dungeon. I do believe the MSQ eventually does force you to go in there, but it is well after the minimum lv requirement to enter. It is still one of the earliest instances that players have to deal with doom. Doom is an interesting debuff because it's inflicted through various means. There are also multiple ways that it is cleansed. Sometimes a boss just straight throws it on you like in Qarn, Doomgaze, and Diabolos. Other times, it is placed on you as a result of failing a mechanic as is the case with both the Ahriman boss in WoD and Tsukuyomi. There are also other death sentence type debuffs other than doom such as Mortal Flame in Swallows Compass.

    Anywho, I do agree about the fans being the biggest culprit. By themselves, they are not bad. It's a good example of distraction type mechanics where other AoEs attempt to divert your attention from the one about to slam you.
    (1)

  8. #58
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    This bait so yummy! Cannot resist the urge to post a reply....

    OP aside (then, why am I posting here? ah, right, bite the bait^^), once in a while something different than "whack a boss until it dies" is needed in MSQ too.

    But still didn't got anything I cannot progress in a couple tries, and I'm not that smart, so I think difficulty level of MSQ duties is ok. Fluminis raised the bar a bit, but with all the ilevel pumping up it will be no issue pretty soon, if already it is not.
    (0)

  9. #59
    Player
    Mahoukenshi's Avatar
    Join Date
    Jul 2019
    Location
    Gridania
    Posts
    363
    Character
    Altina Schwarzer
    World
    Twintania
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by RyuSaarva View Post
    actually it is hard for a lot of people, it's a very common rage quit duty and I got it countless times when I was still doing mentor roulettes.
    I personally thought Ghimlyt Dark dungeon was quite harder, its last boss constellation to be precise; ignoring that a trial <-> dungeon comparion is iffy, though. Never want to do that one more than necessary and with 50/60/70 roulettes giving only meh xp rewards, I won't have to fortunately XD. I don't have - in comparison - a fair evalutation for Shinryu as the whole party had quite a good chunck more HP than my WAR, thus basically carrying me through the trial. I actually died during the 2nd phase after landing on the ground because I didn't locate the tiny safe spot in time for the huge-ass AOE. Didn't have this impression during Fluminis.
    (0)
    Just a proud bad-skilked player

  10. #60
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,425
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100


    How to fail at trolling
    1. Forget People can look up your character and see your level 80 battle class
    2. Troll so often people know your trolling.
    (12)
    Last edited by NanaWiloh; 01-17-2020 at 06:11 PM.

Page 6 of 11 FirstFirst ... 4 5 6 7 8 ... LastLast