Is there a way to gain 10 rep instead of turning in a full 70 points quest?
Is there a way to gain 10 rep instead of turning in a full 70 points quest?
Nope, there isn't.
How does the 510 work then? It is a rather deliberate number, being 510.
Not divisible by the reward of 70.
it's to stretch it out another day or make you waste rep points.
510 is a truly deliberate number lol. Someone at the designing end has to type in '510' during the coding process.
So I assume there has to be a reason.
To extend how long it takes you to cap the tribe no doubt.
Hmm I see. I probably would not mind if it is 500/570 and the sum adds up correctly. Now that I know I cannot fill in 10 points by other means, my OCD is acting up.
I call these types of things "Dev Trolling", as I really see no legitimate reason to do it lol.
This is what I call unoptimzied game design.
A beast tribe that awards 50 rep points vs one that awards 70 rep has no difference, since the point awarded is only a fixed percentage to their individual progress.
Since it takes a predetermined number of quest turn-ins to fill up a progress bar, a 50/150 could just as well be 1/3 since 50 points has no actual meaning.
Or if they like big numbers might as well go 5000/15000.
EDIT: I just tried googling and I am surprised so few of this thread showed up. I would assume more people questioned this as it had crossed my mind a few times before too but was too lazy to optimize my rep reward.
Last edited by Voca; 01-17-2020 at 05:12 AM.
I mean, you have a point. Numbers themselves are arbitrary and have almost no meaning unless we assign it to them. If they changed the Beast Tribe Rep gauge to a percentage each level, it would serve the same exact purpose. One could even make the same argument about character level, gear level, dungeon level, etc. It's all just arbitrary gating mechanisms and people just keep using numbers as that's the only thing Devs'/Players', creativity can think of to gauge "progress". People have a really hard time measuring and comparing without the existence of numbers, and can't wrap their heads around finding other ways to do it.This is what I call unoptimzied game design.
A beast tribe that awards 50 rep points vs one that awards 70 rep has no difference, since the point awarded is only a fixed percentage to their individual progress.
Since it takes a predetermined number of quest turn-ins to fill up a progress bar, a 50/150 could just as well be 1/3 since 50 points has no actual meaning.
Or if they like big numbers might as well go 5000/15000.
EDIT: I just tried googling and I am surprised so few of this thread showed up. I would assume more people questioned this as it had crossed my mind a few times before too but was too lazy to optimize my rep reward.
Funny thing is, if you removed character level completely from this game and defined progress purely through accomplishment (similar to some action games), people who have minds that NEED numbers to exist will complain that it doesn't feel like they are progressing.
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