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  1. #1
    Player
    snipski's Avatar
    Join Date
    Aug 2013
    Location
    Sweden
    Posts
    235
    Character
    Lloyd Irving
    World
    Odin
    Main Class
    Goldsmith Lv 90

    Dancer seems totally Broken in Feast

    They seem to bring so much to the party and has the such crazy mobility for being a ranged dps.

    I didnt get to play that many games yet but in like everygame ive had a
    Dancer as Ranged dps they just seem so much better then any other ranged right now.
    (3)

  2. #2
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,127
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    At the very least, BLM is BLM and BLM is really good. RDM is a sucky in FL but has a lot of nice survivability in The Feast and after a few tweaks will be in a nice spot.

    BRD and MCH is ???? I am not sure what is happening here but it feels like DNC has the same capacity for pressure while having more DPS utility, more sustain, more mobility. It was already dodgy before but at least MCH had a stun, which was taken away. Feels like DNC and BLM are superior to their peers right now.
    (0)

  3. #3
    Player
    Foudre_Fondue's Avatar
    Join Date
    Feb 2018
    Posts
    3
    Character
    Dan Nakazawa
    World
    Adamantoise
    Main Class
    Bard Lv 80
    Quote Originally Posted by Esmoire View Post
    BRD and MCH is ???? I am not sure what is happening here but it feels like DNC has the same capacity for pressure while having more DPS utility, more sustain, more mobility.
    That's because Dancer is basically just straight up superior to the other two jobs. After playing Bard throughout 3.x and 4.x, it's depressing to see how awful Bard is at the moment compared to previous seasons. I don't know what went through the dev's head when they tried to balance the physical ranged dps in 5.x, but they sure were on something while doing so lol
    (3)
    Last edited by Foudre_Fondue; 01-14-2020 at 12:00 PM.

  4. #4
    Player
    BloodRubyXII's Avatar
    Join Date
    Nov 2013
    Location
    Völs am Schlern, Italy
    Posts
    1,007
    Character
    Owa Owa
    World
    Odin
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Foudre_Fondue View Post
    That's because Dancer is basically just straight up superior to the other two jobs. After playing Bard throughout 3.x and 4.x, it's depressing to see how awful Bard is at the moment compared to previous seasons. I don't know what went through the dev's head when they tried to balance the physical ranged dps in 5.x, but they sure were on something while doing so lol
    I miss playing Bard =[

    It's still playable in Frontlines, but yea, I've tried it in Feast, no chance. You can still get kills like it's not completely awful for supporting burst, but your pressure isnt the best outside of it. It's still fixable, natures is a really good utility ability, I really like the idea of sidewinder being an execute and shadowbite being an opener on burst, cos they do actually hit hard, it just needs to do more. Or Dancer needs to contribute way less. And Repelling Shot needs to be usable all the time, not just when someone's standing on you.

    Even then it's not gonna compete with FD3, Step Buffs and Saber Dance.
    (0)

  5. #5
    Player
    BloodRubyXII's Avatar
    Join Date
    Nov 2013
    Location
    Völs am Schlern, Italy
    Posts
    1,007
    Character
    Owa Owa
    World
    Odin
    Main Class
    Ninja Lv 100
    ye cos you've not had me yet fam.
    (0)
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  6. #6
    Player
    snipski's Avatar
    Join Date
    Aug 2013
    Location
    Sweden
    Posts
    235
    Character
    Lloyd Irving
    World
    Odin
    Main Class
    Goldsmith Lv 90
    Monk seems broken also the burst is higher then any other melee right now and they have the best defense tool with Riddle of Earth.

    Riddle of Earth Deacresed dmg taken by 10% creates a barrier that absorbs 3000 potency Compare to Shucuchi jumps away creates a shield that absorbs 1000 potency thats 2000 potency less then monks defensive tool.
    (0)

  7. #7
    Player
    Fannah's Avatar
    Join Date
    Aug 2015
    Posts
    514
    Character
    Fannah Loydera
    World
    Moogle
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by snipski View Post
    Monk seems broken also the burst is higher then any other melee right now and they have the best defense tool with Riddle of Earth.

    Riddle of Earth Deacresed dmg taken by 10% creates a barrier that absorbs 3000 potency Compare to Shucuchi jumps away creates a shield that absorbs 1000 potency thats 2000 potency less then monks defensive tool.
    Monk is also the only Melee to have 0 direct tools to run away, to hit with a ranged skill, and to build ressources from afar. Ninja has "Shukuchi" to TP away twice, DRG has his "Elusive Jump", SAM has his "Hissatsu : Soten". Monk can "dash" away only if he is in the opponent camp and is targeting an opponent in his ally side. And they don't have any ranged tool so they have to be 100% melee to deal dmg, while SAM has "Enpi" (also increasing Kenki Gauge by 10), NIN has Throwing Dagger (increasing his Ninki Gauge by 10) (15y range) + his two 25y range skills with "Three Mudra" + "Hellfrog Medium" (15y range) and his invisibility to come close without being targeted 1rst. DRG has Piercing Talon (keeping his Blood of the Dragon buff from afar) + High Jump (20y range) + 2 "Mirage Dive" (20y range) + Stardiver (20y range) + "Geirskogul" and "Nastrond" (15y range each) and even their whole AoE combo having 10y range to be pretty safe for a melee, while all other melees have an AoE around them of 5y only. So Monk has to be melee to build anything from the start (Chakras and Greased Lightning stacks), which does explain why they have a bit more resistance overall.

    Compare a kit, not just 2 skills. Monks are way less safe overall. About the burst, Monk AoE skills are almost irrelevant compared to what a Ninja, DRG and SAM can do. They are less tricky, more predictable.
    About the 1sec silence the Ninja has, you're not especially supposed to just use it alone. NIN is already the only one having a control among all melees, which means it can combo with the AoE CC (or not AoE) of other allies, like an AoE Stun or Sleep (Summoner or BLM) which can make the whole a way too long control to handle if used properly in team.
    (5)
    Last edited by Fannah; 12-31-2019 at 11:27 AM.

  8. #8
    Player
    Kaiche's Avatar
    Join Date
    Aug 2013
    Location
    The Fold
    Posts
    199
    Character
    Reeka Teeks
    World
    Phoenix
    Main Class
    Black Mage Lv 82
    Rather than nerfs lets buff the other ranged jobs because they are absolute garbo
    (4)

  9. #9
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Kaiche View Post
    Rather than nerfs lets buff the other ranged jobs because they are absolute garbo
    Why not both at a healthy middle to prevent powercreep?
    (2)

  10. #10
    Player
    snipski's Avatar
    Join Date
    Aug 2013
    Location
    Sweden
    Posts
    235
    Character
    Lloyd Irving
    World
    Odin
    Main Class
    Goldsmith Lv 90
    I can say for Ninja after playing it some it has never ever been this bad in feast before.

    Ninja is actually trash tier with these nerfs, the silence dont make any impact anymore healers dont even purify it since its only 1 second.

    Why did they nerf trick attack it's allready hard enough to get it of with everything breaking stealth now.

    Worst survival of all melees with the shucuchi nerf.

    GG SE you clearly dont have a clue how to balance things in PVP, all you had to do is make so Assassinate dont reset after kills that would have made Ninja less powerful in Frontline and making it viable in Feast at the same time.
    (2)
    Last edited by snipski; 12-27-2019 at 09:41 PM.

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