if you're busy IRL DON'T QUEUE. it's as simple as that. the game will be there when you get back.
if you're busy IRL DON'T QUEUE. it's as simple as that. the game will be there when you get back.

While the OP didn't state as much, I'm pretty sure the idea is for when things unexpectedly pop up on you while in queue. Sure, this is mainly "just" a DPS problem, but that "more than 30 min" wait time is plenty enough time for something to pop up. Something that could literally take just a minute and a half can screw your queue attempt up, simply because the queue pops faster than the average was showing, or someone came to the door, etc. You know, little things that you could tell a party mid-dungeon "just a sec, gotta get the door" or something.
That said, I totally get and typically agree with the "if you're busy, don't queue". That part is pretty standard for most players. It's the unexpected "I just heard a crash, need to see if the cat/dog just destroyed something quick" type issues that this would help address. While I'd personally like something like this, even if I'd almost never get use out of it, I just don't see it happening, especially with Trusts existing now.
Overall, is it an interesting idea? Yes. If it could be implemented properly would I like to see it in game? Yes. Is it actually necessary? Not really. Those of us who play DPS just have this risk, unfortunately.
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