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  1. #1
    Quote Originally Posted by syntaxlies View Post
    stats have caps anyways so i don't think that's an issue

    your saying dumping 300 points, you do know im talking about just the adjustable stats, right?
    I am, it's an example. All stats have a cap to where you gain benefit/diminishing returns, since our base states are high it means the benefits to +stats is also high, but if you can already gain high +stats with no cap to doing it, it would cause a balance issue in the long run.
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  2. #2
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Elexia View Post
    I am, it's an example. All stats have a cap to where you gain benefit/diminishing returns, since our base states are high it means the benefits to +stats is also high, but if you can already gain high +stats with no cap to doing it, it would cause a balance issue in the long run.
    Having adjustable stats cap were they do, to me, makes them kinda feel like they are not worth even being adjustable. They could just raise the obvious base stats. Even a 60/40 split would make more sense so that more people end up with different stats. If you ask any archer they'll tell you they have 50/50 dex and piety. If the split was 60/40 then we wouldn't be forced to all make the same decision(i don't mean physically forced, more like forced by common sense). Maybe some people will wanna were af body and wanna put some extra points in piety cause theres not much on the body and they don't mind sacrificing the dex cause they have double melded gloves.
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