Quote Originally Posted by Lastelli View Post
Rath was terrible, not because it was unfair (it was pretty easy) but because it was a mechanical mess given this game structure: healers were basically useless, the hitbox was extremely imprecise, there was virtually no reason to bring a dps when it released and finally it was the same few telegraphed mechanics throughout the fight. When did people ask for something like this? It was something relatively new, sure, bad it wasn't good content. It was just fanservice for mh fans.
It wasn't terrible, It literally gave people a start of a 4 man extreme which people asked for, it gave random mechs within the fight, it had a different structure and a few other things in there. It was a start. The bigger issue here is people wanting everything handed to them instead of learning things and growing. It's why we have a very easy mode in solo msq fights, which people apparently couldn't do. I know you remember those threads of people dying in solo msq fights. This thread is asking for harder dungeons but they aren't adding more dungeons we're getting less. I feel like the bigger issue is not the dungeons, but the playerbase as a whole not wanting to get better at anything so we have to deal with baby dungeons. Long of the short of it, I still say we need to ask for better systems first to make the playerbase better otherwise it'll just be a waste. Look at everything that was nerfed or the 2k thread if you don't believe me.