I like these ideas, and they were sort of what I was hoping for in the procedurally generated dungeons we've had but that fell quite short.Rather than optional sections that people will ignore unless something inside is absolutely valuable, I'd rather they set dungeons up so that each leg has two or three different possible paths, and which ones make up your current run are decided randomly. Some could be more mechanic and gimmick-heavy, some with more mobs, but all geared towards the intention of taking the same completion time. I'd also like to see something along the lines of personal optional rewards, where something the player can do individually nets them something useful. Say you avoid certain mechanics perfectly during a boss, you personally get an extra VIII materia, or extra such-and-such weapon light, etc. Incentives to be more than an auto-pilot derp.
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